mirror of
https://github.com/libretro/ppsspp.git
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f127bb715b
Should help #6295.
This reverts commit 281ff6ce2a
.
Conflicts:
Windows/WindowsHost.cpp
Windows/WndMainWindow.cpp
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "../Core/Host.h"
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#include "InputDevice.h"
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#include "KeyboardDevice.h"
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#include <list>
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#include <memory>
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extern float mouseDeltaX;
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extern float mouseDeltaY;
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class WindowsHost : public Host
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{
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public:
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WindowsHost(HWND mainWindow, HWND displayWindow);
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~WindowsHost()
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{
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UpdateConsolePosition();
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}
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void UpdateMemView();
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void UpdateDisassembly();
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void UpdateUI();
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virtual void UpdateScreen();
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void SetDebugMode(bool mode);
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bool InitGL(std::string *error_message);
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void PollControllers(InputState &input_state);
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void ShutdownGL();
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void InitSound(PMixer *mixer);
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void UpdateSound();
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void ShutdownSound();
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bool IsDebuggingEnabled();
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void BootDone();
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bool AttemptLoadSymbolMap();
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void SaveSymbolMap();
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void SetWindowTitle(const char *message);
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virtual bool GPUDebuggingActive();
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virtual void GPUNotifyCommand(u32 pc);
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virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format);
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virtual void GPUNotifyDraw();
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virtual void GPUNotifyTextureAttachment(u32 addr);
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virtual bool GPUAllowTextureCache(u32 addr);
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virtual void ToggleDebugConsoleVisibility();
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virtual bool CanCreateShortcut() {return false;} // Turn on when fixed
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virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title);
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virtual void GoFullscreen(bool);
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std::shared_ptr<KeyboardDevice> keyboard;
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private:
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void SetConsolePosition();
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void UpdateConsolePosition();
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HWND displayWindow_;
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HWND mainWindow_;
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std::list<std::shared_ptr<InputDevice>> input;
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};
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