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ppsspp
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ppsspp
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Windows
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Henrik Rydgård
4f1e0de9a9
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
2017-12-20 11:24:05 +01:00
..
Debugger
Remove Globals.h
2017-08-31 17:15:22 +02:00
GEDebugger
Vulkan: Rough untested implementation of synchronous readbacks.
2017-10-28 18:03:27 +02:00
GPU
Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later.
2017-12-13 19:29:42 +01:00
W32Util
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
.gitignore
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
aboutbox.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
bitmap1.bmp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
build_windows.proj
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
build-x64.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
build-x86.cmd
Fix Windows command line build scripts.
Fixes
#8081
2015-10-31 13:04:49 +01:00
debugger.txt
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DSoundStream.cpp
Fix some type narrowing warnings and typos.
2017-03-19 07:44:31 -07:00
DSoundStream.h
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
2015-01-24 13:50:27 +01:00
EmuThread.cpp
Win32: Use the standard thread APIs to manage the emu thread.
2017-12-19 15:27:56 +01:00
EmuThread.h
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
2013-06-15 13:06:43 +08:00
git-version-gen.cmd
Better way to find the git exe for git-version-gen, thanks Unknown.
2016-02-28 23:04:46 +01:00
icon1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputBox.h
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputDevice.cpp
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
2017-12-20 11:24:05 +01:00
InputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
KeyboardDevice.cpp
Handle more mouse buttons(middle, 4, 5)
2017-04-27 13:54:38 +02:00
KeyboardDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
main.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
main.h
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
MainWindow.cpp
Windows: Stop input poll before emu shutdown.
2017-12-03 19:22:01 -08:00
MainWindow.h
Windows: Avoid restarting completely on GPU change.
2017-04-15 16:33:30 -07:00
MainWindowMenu.cpp
Clear postprocess confusion in d3d9 backend by hiding the option:]
2017-12-01 10:02:31 +01:00
MainWindowMenu.h
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should
fix
#9546
2017-04-04 10:11:03 +02:00
ppsspp_gold.ico
Windows: Get rid of my private gold branch, simply gate behind a define instead.
2017-03-16 15:47:59 +01:00
ppsspp.ico
Add 256x256 icon to Windows icon file
2014-12-24 13:48:00 -05:00
PPSSPP.manifest
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
ppsspp.rc
GE Debugger: Add record button.
2017-06-04 11:20:41 -07:00
PPSSPP.sln
Split out the UWP build into a separate .sln file.
2017-03-23 10:02:29 +01:00
PPSSPP.vcxproj
Remove Globals.h
2017-08-31 17:15:22 +02:00
PPSSPP.vcxproj.filters
Remove Globals.h
2017-08-31 17:15:22 +02:00
pspmode.png
Use a new image instead
2013-04-18 23:10:57 +08:00
RawInput.cpp
Experiment (
#9647
): Wipe RawInput buffers
2017-05-04 00:29:29 +02:00
RawInput.h
Remove legacy input state usage on Windows.
2017-03-14 22:07:05 -07:00
README.TXT
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
resource.h
GE Debugger: Add record button.
2017-06-04 11:20:41 -07:00
stdafx.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
stdafx.h
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
stop1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
TouchInputHandler.h
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
version.rc
Generate windows version automatically.
2015-08-16 14:03:59 -07:00
WindowsHost.cpp
UI: Reset touch controls after config load.
2017-12-09 14:11:39 -08:00
WindowsHost.h
UI: Reset touch controls after config load.
2017-12-09 14:11:39 -08:00
XinputDevice.cpp
UI: Respect the pause button display setting.
2017-04-12 22:09:05 -07:00
XinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
XPTheme.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
zipup.cmd
Finally move flash0 into assets, fixing
#9468
and
#9520
2017-04-01 00:20:53 +02:00
README.TXT
Just open the MSVC project file and build.