ppsspp/GPU/GLES
Unknown W. Brackets 2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
..
DepalettizeShader.cpp Oops, forgot to actually reset vertex shader. 2015-03-15 17:05:23 -07:00
DepalettizeShader.h Avoid querying attrib locations in depal runtime. 2015-03-15 14:44:13 -07:00
FragmentShaderGenerator.cpp Fix a dumb mistake for shader framebuf fetch. 2015-03-14 00:14:59 -07:00
FragmentShaderGenerator.h Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
FragmentTestCache.cpp Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
FragmentTestCache.h Decimate the fragtest cache less often. 2015-03-08 18:35:53 -07:00
Framebuffer.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
Framebuffer.h Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
GLES_GPU.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
GLES_GPU.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
ShaderManager.cpp Move the viewport transform to the proj matrix. 2015-03-22 23:35:24 -07:00
ShaderManager.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Spline.cpp Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
StateMapping.cpp Move the viewport transform to the proj matrix. 2015-03-22 23:35:24 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureCache.cpp Merge pull request #7599 from unknownbrackets/texscaling 2015-03-18 18:11:30 +01:00
TextureCache.h Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureScaler.cpp Oops, fix race in xBRZ buffer alloc. 2015-02-21 15:51:02 -08:00
TextureScaler.h Allocate the xBRZ buffer only when actually used. 2015-02-21 15:51:02 -08:00
TransformPipeline.cpp Workaround for crash in Pangya Fantasy Golf reported in #6398 2015-03-01 15:33:34 +01:00
TransformPipeline.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
VertexShaderGenerator.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGenerator.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00