.. |
DepalettizeShader.cpp
|
Oops, forgot to actually reset vertex shader.
|
2015-03-15 17:05:23 -07:00 |
DepalettizeShader.h
|
Avoid querying attrib locations in depal runtime.
|
2015-03-15 14:44:13 -07:00 |
FragmentShaderGenerator.cpp
|
Fix a dumb mistake for shader framebuf fetch.
|
2015-03-14 00:14:59 -07:00 |
FragmentShaderGenerator.h
|
Optimize color tests against zero.
|
2015-03-08 19:08:21 -07:00 |
FragmentTestCache.cpp
|
Optimize color tests against zero.
|
2015-03-08 19:08:21 -07:00 |
FragmentTestCache.h
|
Decimate the fragtest cache less often.
|
2015-03-08 18:35:53 -07:00 |
Framebuffer.cpp
|
Make Memory::Memcpy() execute memchecks directly.
|
2015-04-05 18:09:20 -07:00 |
Framebuffer.h
|
Fixed Indentation + Moved Cardboard Menu
|
2015-01-24 20:01:09 +01:00 |
GLES_GPU.cpp
|
Make Memory::Memcpy() execute memchecks directly.
|
2015-04-05 18:09:20 -07:00 |
GLES_GPU.h
|
Read pending vertex data before exiting gpu loop.
|
2015-03-14 18:11:24 -07:00 |
ShaderManager.cpp
|
Move the viewport transform to the proj matrix.
|
2015-03-22 23:35:24 -07:00 |
ShaderManager.h
|
Add a sanity check for shader linking, active in debug mode
|
2014-12-14 20:17:29 +01:00 |
Spline.cpp
|
Oops, fix mistake in spline drawing
|
2015-01-29 16:30:52 +01:00 |
StateMapping.cpp
|
Move the viewport transform to the proj matrix.
|
2015-03-22 23:35:24 -07:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
|
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
|
2015-01-22 19:53:32 +01:00 |
TextureCache.cpp
|
Merge pull request #7599 from unknownbrackets/texscaling
|
2015-03-18 18:11:30 +01:00 |
TextureCache.h
|
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
|
2015-01-22 19:53:32 +01:00 |
TextureScaler.cpp
|
Oops, fix race in xBRZ buffer alloc.
|
2015-02-21 15:51:02 -08:00 |
TextureScaler.h
|
Allocate the xBRZ buffer only when actually used.
|
2015-02-21 15:51:02 -08:00 |
TransformPipeline.cpp
|
Workaround for crash in Pangya Fantasy Golf reported in #6398
|
2015-03-01 15:33:34 +01:00 |
TransformPipeline.h
|
Read pending vertex data before exiting gpu loop.
|
2015-03-14 18:11:24 -07:00 |
VertexShaderGenerator.cpp
|
Assume lmode does nothing in throughmode.
|
2015-03-08 18:03:17 -07:00 |
VertexShaderGenerator.h
|
Add a sanity check for shader linking, active in debug mode
|
2014-12-14 20:17:29 +01:00 |