ppsspp/GPU/GLES
Unknown W. Brackets 505b0c388f Fix a typo.
2014-03-04 07:37:32 -08:00
..
FragmentShaderGenerator.cpp Double colors only when texturing, and after test. 2014-01-12 11:45:29 -08:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp Try harder to show a useful post shader error. 2014-02-16 01:25:33 -08:00
Framebuffer.h Only copy dirty depth buffers between FBOs. 2014-01-24 01:44:24 -08:00
GLES_GPU.cpp Fix a typo. 2014-03-04 07:37:32 -08:00
GLES_GPU.h Allow fast bone mtx loads w/o software skinning. 2014-03-02 18:12:40 -08:00
ShaderManager.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
ShaderManager.h Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp Apply the fog fix to software transform as well. See #2387 2014-02-12 11:13:49 +01:00
Spline.cpp Fix "Integer divide by zero 0" in Spline.cpp 2014-01-23 05:45:28 +08:00
StateMapping.cpp Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Fix a minor typo. 2014-03-03 00:21:04 -08:00
TextureCache.h Correct CheckAlpha() for un-rearranged textures. 2014-01-26 19:39:34 -08:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Minor cleanup 2014-02-12 11:10:44 +01:00
TransformPipeline.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
VertexDecoder.cpp PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
VertexDecoder.h vertexjit: Implement Morph pos/nrm variants on x86. 2014-03-02 20:11:40 -08:00
VertexDecoderArm.cpp PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
VertexDecoderX86.cpp vertexjit: Implement Morph pos/nrm variants on x86. 2014-03-02 20:11:40 -08:00
VertexShaderGenerator.cpp Oops, revert software transform breakage. 2014-01-18 15:44:04 -08:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00