ppsspp/GPU
2013-09-10 09:20:50 +08:00
..
GLES Add reporting for color test function 2013-09-10 09:20:50 +08:00
Null Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
Software Fix some minor warnings. 2013-09-07 22:40:08 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Reformat and use enum for GETextureFiltering 2013-09-04 16:54:25 +08:00
GeDisasm.cpp Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
GPU.vcxproj.filters Fix bad filter. 2013-08-24 09:51:45 -07:00
GPUCommon.cpp Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Don't trash a list the GE interrupt handler needs. 2013-09-01 12:39:45 -07:00
GPUState.cpp Provide for GPU init failure, kill a warning. 2013-09-07 22:30:30 -07:00
GPUState.h Provide for GPU init failure, kill a warning. 2013-09-07 22:30:30 -07:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00