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Common
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Floor float z coords in throughmode.
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2015-02-22 21:04:48 -08:00 |
Debugger
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
Directx9
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Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
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2015-02-23 04:42:04 -05:00 |
GLES
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Fix copy/paste mistake from 808eeb3a25 .
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2015-02-23 11:06:44 -08:00 |
Null
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Add block transfer to null gpu.
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2014-08-30 22:14:58 -07:00 |
Software
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Floor float z coords in throughmode.
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2015-02-22 21:04:48 -08:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add Vertex texture/color GE commands
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2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
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Disassemble the "continue previous" prim.
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2015-02-01 01:21:28 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.vcxproj
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Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
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2015-01-24 13:30:37 +01:00 |
GPU.vcxproj.filters
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
GPUCommon.cpp
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Don't show the op twice in the GE debugger.
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2015-02-01 01:21:04 -08:00 |
GPUCommon.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
GPUInterface.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
GPUState.cpp
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
GPUState.h
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dx9: Compensate for viewport w/h adjustments.
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2014-12-18 22:24:47 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Fix Vec4::SetZero() not clearing all lanes.
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2014-12-13 10:35:16 -08:00 |