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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Globals.h"
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#include "GPU/Common/ShaderID.h"
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namespace DX9 {
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// #define USE_BONE_ARRAY
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void GenerateVertexShaderDX9(const ShaderID &id, char *buffer);
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#define CONST_VS_PROJ 0
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#define CONST_VS_PROJ_THROUGH 4
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#define CONST_VS_VIEW 8
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#define CONST_VS_WORLD 11
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#define CONST_VS_TEXMTX 14
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#define CONST_VS_UVSCALEOFFSET 17
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#define CONST_VS_FOGCOEF 18
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#define CONST_VS_AMBIENT 19
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#define CONST_VS_BONE0 20
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#define CONST_VS_BONE1 23
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#define CONST_VS_BONE2 26
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#define CONST_VS_BONE3 29
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#define CONST_VS_BONE4 32
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#define CONST_VS_BONE5 35
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#define CONST_VS_BONE6 38
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#define CONST_VS_BONE7 41
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#define CONST_VS_BONE8 44
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#define CONST_VS_MATAMBIENTALPHA 47
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#define CONST_VS_MATDIFFUSE 48
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#define CONST_VS_MATSPECULAR 49
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#define CONST_VS_MATEMISSIVE 50
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#define CONST_VS_LIGHTPOS 51
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#define CONST_VS_LIGHTDIR 55
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#define CONST_VS_LIGHTATT 59
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#define CONST_VS_LIGHTANGLE 63
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#define CONST_VS_LIGHTSPOTCOEF 67
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#define CONST_VS_LIGHTDIFFUSE 71
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#define CONST_VS_LIGHTSPECULAR 75
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#define CONST_VS_LIGHTAMBIENT 79
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#define CONST_VS_DEPTHRANGE 83
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};
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