ppsspp/SDL
Sacha 5316f856d1 Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
..
.gitignore Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
bar-descriptor.xml Blackberry 10 Port 2012-12-02 14:48:00 +10:00
blackberry_build.sh Blackberry 10 Port 2012-12-02 14:48:00 +10:00
buildassets.sh Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
icon-114.png Blackberry: Update version to 0.2, update icon, simply build and package script 2012-11-11 21:45:48 +10:00
README.TXT Add a reminder about the submodule to the README, and some other minor 2012-11-03 22:42:15 +01:00
SDLMain.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SDLMain.mm MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00

1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh

That should do it.

Special instructions for MacOSX:

Install XCode
Install CMake
Open XCode, Preferences, Downloads, Components. Install the command line toools.

Install MacPorts
Using MacPorts, install libpng
Do the above.