mirror of
https://github.com/libretro/ppsspp.git
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5316f856d1
* Replace SDL with asound backend (removes the only dependency) * Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh * Greatly simplify blackberry_build.sh * Modify CMakeLists.txt to account for removal of SDL * Remove redundancy in CMakeLists.txt (EGLv2) * Refactor nativeExtra's and setting targets * Remove android/CMakeLists.txt (unrelated file) * Update for latest Blackberry NDK (1088) * Handle bug with VSync in latest NDK * Update bar-descriptor.xml to version 0.4 * Fix define on iOS in FragmentShaderGenerator.cpp * Specify NDK used in Credits by target platform, add contributor, remove redundancy |
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.. | ||
.settings | ||
assets | ||
jni | ||
res | ||
source_assets | ||
src/org/ppsspp/ppsspp | ||
.classpath | ||
.gitignore | ||
.project | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
android.toolchain.cmake | ||
AndroidManifest.xml | ||
atlasscript.txt | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
buildatlas.sh | ||
custom_rules.xml | ||
macshaders.sh | ||
proguard-project.txt | ||
project.properties | ||
README.TXT |
First, build the C++ static library: > cd android > ./ab.sh Start Eclipse, import the android directory as an existing project Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.