mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-13 03:19:25 +00:00
156 lines
4.7 KiB
C++
156 lines
4.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
// TODO: Remove the Windows-specific code, FILE is fine there too.
|
|
|
|
#include <map>
|
|
|
|
#include "../Core/FileSystems/FileSystem.h"
|
|
|
|
#ifdef _WIN32
|
|
typedef void * HANDLE;
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
#if TARGET_OS_IPHONE
|
|
#define HOST_IS_CASE_SENSITIVE 1
|
|
#elif TARGET_IPHONE_SIMULATOR
|
|
#define HOST_IS_CASE_SENSITIVE 0
|
|
#else
|
|
// Mac OSX case sensitivity defaults off, but is user configurable (when
|
|
// creating a filesytem), so assume the worst:
|
|
#define HOST_IS_CASE_SENSITIVE 1
|
|
#endif
|
|
|
|
#elif defined(_WIN32) || defined(__SYMBIAN32__)
|
|
#define HOST_IS_CASE_SENSITIVE 0
|
|
|
|
#else // Android, Linux, BSD (and the rest?)
|
|
#define HOST_IS_CASE_SENSITIVE 1
|
|
|
|
#endif
|
|
|
|
#if HOST_IS_CASE_SENSITIVE
|
|
enum FixPathCaseBehavior {
|
|
FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from)
|
|
FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to)
|
|
FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive)
|
|
};
|
|
|
|
bool FixPathCase(std::string& basePath, std::string &path, FixPathCaseBehavior behavior);
|
|
#endif
|
|
|
|
struct DirectoryFileHandle
|
|
{
|
|
#ifdef _WIN32
|
|
HANDLE hFile;
|
|
#else
|
|
FILE* hFile;
|
|
#endif
|
|
DirectoryFileHandle()
|
|
{
|
|
#ifdef _WIN32
|
|
hFile = (HANDLE)-1;
|
|
#else
|
|
hFile = 0;
|
|
#endif
|
|
}
|
|
|
|
std::string GetLocalPath(std::string& basePath, std::string localpath);
|
|
bool Open(std::string& basePath, std::string& fileName, FileAccess access);
|
|
size_t Read(u8* pointer, s64 size);
|
|
size_t Write(const u8* pointer, s64 size);
|
|
size_t Seek(s32 position, FileMove type);
|
|
void Close();
|
|
};
|
|
|
|
class DirectoryFileSystem : public IFileSystem {
|
|
public:
|
|
DirectoryFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
|
|
~DirectoryFileSystem();
|
|
|
|
void DoState(PointerWrap &p);
|
|
std::vector<PSPFileInfo> GetDirListing(std::string path);
|
|
u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL);
|
|
void CloseFile(u32 handle);
|
|
size_t ReadFile(u32 handle, u8 *pointer, s64 size);
|
|
size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
|
|
size_t SeekFile(u32 handle, s32 position, FileMove type);
|
|
PSPFileInfo GetFileInfo(std::string filename);
|
|
bool OwnsHandle(u32 handle);
|
|
|
|
bool MkDir(const std::string &dirname);
|
|
bool RmDir(const std::string &dirname);
|
|
int RenameFile(const std::string &from, const std::string &to);
|
|
bool RemoveFile(const std::string &filename);
|
|
bool GetHostPath(const std::string &inpath, std::string &outpath);
|
|
|
|
private:
|
|
struct OpenFileEntry {
|
|
DirectoryFileHandle hFile;
|
|
};
|
|
|
|
typedef std::map<u32, OpenFileEntry> EntryMap;
|
|
EntryMap entries;
|
|
std::string basePath;
|
|
IHandleAllocator *hAlloc;
|
|
|
|
// In case of Windows: Translate slashes, etc.
|
|
std::string GetLocalPath(std::string localpath);
|
|
};
|
|
|
|
// VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts.
|
|
// Very inefficient - always load the whole file on open.
|
|
class VFSFileSystem : public IFileSystem {
|
|
public:
|
|
VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
|
|
~VFSFileSystem();
|
|
|
|
void DoState(PointerWrap &p);
|
|
std::vector<PSPFileInfo> GetDirListing(std::string path);
|
|
u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL);
|
|
void CloseFile(u32 handle);
|
|
size_t ReadFile(u32 handle, u8 *pointer, s64 size);
|
|
size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
|
|
size_t SeekFile(u32 handle, s32 position, FileMove type);
|
|
PSPFileInfo GetFileInfo(std::string filename);
|
|
bool OwnsHandle(u32 handle);
|
|
|
|
bool MkDir(const std::string &dirname);
|
|
bool RmDir(const std::string &dirname);
|
|
int RenameFile(const std::string &from, const std::string &to);
|
|
bool RemoveFile(const std::string &filename);
|
|
bool GetHostPath(const std::string &inpath, std::string &outpath);
|
|
|
|
private:
|
|
struct OpenFileEntry {
|
|
u8 *fileData;
|
|
size_t size;
|
|
size_t seekPos;
|
|
};
|
|
|
|
typedef std::map<u32, OpenFileEntry> EntryMap;
|
|
EntryMap entries;
|
|
std::string basePath;
|
|
IHandleAllocator *hAlloc;
|
|
|
|
std::string GetLocalPath(std::string localpath);
|
|
};
|