ppsspp/headless/WindowsHeadlessHost.h
Unknown W. Brackets 7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00

49 lines
1.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "StubHost.h"
#undef HEADLESSHOST_CLASS
#define HEADLESSHOST_CLASS WindowsHeadlessHost
#include "Common/CommonWindows.h"
// TODO: Get rid of this junk
class WindowsHeadlessHost : public HeadlessHost
{
public:
virtual bool InitGL(std::string *error_message);
virtual void ShutdownGL();
virtual void SwapBuffers();
virtual void SendDebugOutput(const std::string &output);
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h);
virtual void SetComparisonScreenshot(const std::string &filename);
private:
bool ResizeGL();
void LoadNativeAssets();
HWND hWnd;
HDC hDC;
HGLRC hRC;
FILE *out;
std::string comparisonScreenshot;
};