.. |
DisplayListInterpreter.cpp
|
Defer palette conversion after clut load.
|
2013-05-12 10:57:41 -07:00 |
DisplayListInterpreter.h
|
Improve GPU invalidation interface, check fonts.
|
2013-05-05 22:52:01 -07:00 |
FragmentShaderGenerator.cpp
|
Don't double alpha when alphablend is disabled.
|
2013-05-12 09:31:23 -07:00 |
FragmentShaderGenerator.h
|
Save 16K.
|
2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
|
New Option for Blackberry keyboard devices: Partial Vertical Stretch
|
2013-05-08 23:23:24 +10:00 |
Framebuffer.h
|
Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
|
2013-04-27 20:06:31 +02:00 |
IndexGenerator.cpp
|
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
|
2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
|
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
|
2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
|
Mac build fix. Rename WindowZoom ini parameter to force-reset it as it
|
2013-05-07 23:28:19 +02:00 |
ShaderManager.h
|
Add support for spotlights
|
2013-04-09 18:26:06 +02:00 |
StateMapping.cpp
|
Fix objects showing through road in Ridge Racer. Clears can set whether
|
2013-05-08 11:29:24 +02:00 |
StateMapping.h
|
Fix aspect ratio in unbuffered mode
|
2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
|
Defer palette conversion after clut load.
|
2013-05-12 10:57:41 -07:00 |
TextureCache.h
|
Defer palette conversion after clut load.
|
2013-05-12 10:57:41 -07:00 |
TextureScaler.cpp
|
Pre-compute all weights and sums for bicubic scaling
|
2013-05-05 21:59:41 +02:00 |
TextureScaler.h
|
Added bicubic texture filtering and hybrid bicubic texture filtering options
|
2013-05-05 01:27:15 +02:00 |
TransformPipeline.cpp
|
Detect clears, replace with glClear(). Needs more testing, disabled for now.
|
2013-05-09 09:47:39 +02:00 |
TransformPipeline.h
|
Detect clears, replace with glClear(). Needs more testing, disabled for now.
|
2013-05-09 09:47:39 +02:00 |
VertexDecoder.cpp
|
Small optimization to morph vertex step funcs.
|
2013-04-24 08:19:42 -07:00 |
VertexDecoder.h
|
Implement projective texture mapping. It's not used a great deal but good to have.
|
2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
|
If unspecified, default normal to 0, 0, 1.
|
2013-05-04 13:23:50 -07:00 |
VertexShaderGenerator.h
|
Save 16K.
|
2013-01-07 13:00:28 +01:00 |