mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-15 21:18:12 +00:00
605 lines
18 KiB
C++
605 lines
18 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <WinNls.h>
|
|
#include <math.h>
|
|
#include <Wbemidl.h>
|
|
|
|
#include "Common/CommonWindows.h"
|
|
|
|
#include "file/vfs.h"
|
|
#include "file/zip_read.h"
|
|
#include "base/NativeApp.h"
|
|
#include "profiler/profiler.h"
|
|
#include "thread/threadutil.h"
|
|
#include "util/text/utf8.h"
|
|
|
|
#include "Core/Config.h"
|
|
#include "Core/SaveState.h"
|
|
#include "Windows/EmuThread.h"
|
|
#include "Windows/DSoundStream.h"
|
|
#include "ext/disarm.h"
|
|
|
|
#include "Common/LogManager.h"
|
|
#include "Common/ConsoleListener.h"
|
|
|
|
#include "Commctrl.h"
|
|
|
|
#include "UI/GameInfoCache.h"
|
|
#include "Windows/resource.h"
|
|
|
|
#include "Windows/MainWindow.h"
|
|
#include "Windows/Debugger/Debugger_Disasm.h"
|
|
#include "Windows/Debugger/Debugger_MemoryDlg.h"
|
|
#include "Windows/Debugger/Debugger_VFPUDlg.h"
|
|
#include "Windows/GEDebugger/GEDebugger.h"
|
|
|
|
#include "Windows/W32Util/DialogManager.h"
|
|
|
|
#include "Windows/Debugger/CtrlDisAsmView.h"
|
|
#include "Windows/Debugger/CtrlMemView.h"
|
|
#include "Windows/Debugger/CtrlRegisterList.h"
|
|
#include "Windows/InputBox.h"
|
|
|
|
#include "Windows/WindowsHost.h"
|
|
#include "Windows/main.h"
|
|
|
|
// Nvidia drivers >= v302 will check if the application exports a global
|
|
// variable named NvOptimusEnablement to know if it should run the app in high
|
|
// performance graphics mode or using the IGP.
|
|
extern "C" {
|
|
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
|
|
}
|
|
|
|
CDisasm *disasmWindow[MAX_CPUCOUNT] = {0};
|
|
CGEDebugger *geDebuggerWindow = 0;
|
|
CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0};
|
|
|
|
static std::string langRegion;
|
|
static std::string osName;
|
|
static std::string gpuDriverVersion;
|
|
|
|
void LaunchBrowser(const char *url) {
|
|
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
|
|
}
|
|
|
|
void Vibrate(int length_ms) {
|
|
// Ignore on PC
|
|
}
|
|
|
|
bool DoesVersionMatchWindows(const u32 major, const u32 minor, const u32 spMajor = 0, const u32 spMinor = 0) {
|
|
u64 conditionMask = 0;
|
|
OSVERSIONINFOEX osvi;
|
|
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
|
|
|
|
osvi.dwOSVersionInfoSize = sizeof(osvi);
|
|
osvi.dwMajorVersion = major;
|
|
osvi.dwMinorVersion = minor;
|
|
osvi.wServicePackMajor = spMajor;
|
|
osvi.wServicePackMinor = spMinor;
|
|
u32 op = VER_EQUAL;
|
|
|
|
VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, op);
|
|
VER_SET_CONDITION(conditionMask, VER_MINORVERSION, op);
|
|
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMAJOR, op);
|
|
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMINOR, op);
|
|
|
|
const u32 typeMask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR | VER_SERVICEPACKMINOR;
|
|
|
|
return VerifyVersionInfo(&osvi, typeMask, conditionMask) != FALSE;
|
|
}
|
|
|
|
std::string GetWindowsVersion() {
|
|
const bool IsWindowsXPSP2 = DoesVersionMatchWindows(5, 1, 2, 0);
|
|
const bool IsWindowsXPSP3 = DoesVersionMatchWindows(5, 1, 3, 0);
|
|
const bool IsWindowsVista = DoesVersionMatchWindows(6, 0);
|
|
const bool IsWindowsVistaSP1 = DoesVersionMatchWindows(6, 0, 1, 0);
|
|
const bool IsWindowsVistaSP2 = DoesVersionMatchWindows(6, 0, 2, 0);
|
|
const bool IsWindows7 = DoesVersionMatchWindows(6, 1);
|
|
const bool IsWindows7SP1 = DoesVersionMatchWindows(6, 1, 1, 0);
|
|
const bool IsWindows8 = DoesVersionMatchWindows(6, 2);
|
|
const bool IsWindows8_1 = DoesVersionMatchWindows(6, 3);
|
|
|
|
if (IsWindowsXPSP2)
|
|
return "Microsoft Windows XP, Service Pack 2";
|
|
|
|
if (IsWindowsXPSP3)
|
|
return "Microsoft Windows XP, Service Pack 3";
|
|
|
|
if (IsWindowsVista)
|
|
return "Microsoft Windows Vista";
|
|
|
|
if (IsWindowsVistaSP1)
|
|
return "Microsoft Windows Vista, Service Pack 1";
|
|
|
|
if (IsWindowsVistaSP2)
|
|
return "Microsoft Windows Vista, Service Pack 2";
|
|
|
|
if (IsWindows7)
|
|
return "Microsoft Windows 7";
|
|
|
|
if (IsWindows7SP1)
|
|
return "Microsoft Windows 7, Service Pack 1";
|
|
|
|
if (IsWindows8)
|
|
return "Microsoft Windows 8";
|
|
|
|
if (IsWindows8_1)
|
|
return "Microsoft Windows 8.1";
|
|
|
|
return "Unsupported version of Microsoft Windows.";
|
|
}
|
|
|
|
std::string GetWindowsSystemArchitecture() {
|
|
SYSTEM_INFO sysinfo;
|
|
ZeroMemory(&sysinfo, sizeof(SYSTEM_INFO));
|
|
GetNativeSystemInfo(&sysinfo);
|
|
|
|
if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_AMD64)
|
|
return "(x64)";
|
|
// Need to check for equality here, since ANDing with 0 is always 0.
|
|
else if (sysinfo.wProcessorArchitecture == PROCESSOR_ARCHITECTURE_INTEL)
|
|
return "(x86)";
|
|
else if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_ARM)
|
|
return "(ARM)";
|
|
else
|
|
return "(Unknown)";
|
|
}
|
|
|
|
// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
|
|
// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
|
|
std::string GetVideoCardDriverVersion() {
|
|
std::string retvalue = "";
|
|
|
|
HRESULT hr;
|
|
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
if (FAILED(hr)) {
|
|
return retvalue;
|
|
}
|
|
|
|
IWbemLocator *pIWbemLocator = NULL;
|
|
hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
|
|
__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
|
|
if (FAILED(hr)) {
|
|
CoUninitialize();
|
|
return retvalue;
|
|
}
|
|
|
|
BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
|
|
IWbemServices *pIWbemServices;
|
|
hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
|
|
if (FAILED(hr)) {
|
|
pIWbemLocator->Release();
|
|
SysFreeString(bstrServer);
|
|
CoUninitialize();
|
|
return retvalue;
|
|
}
|
|
|
|
hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
|
|
NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
|
|
|
|
BSTR bstrWQL = SysAllocString(L"WQL");
|
|
BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
|
|
IEnumWbemClassObject* pEnum;
|
|
hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
|
|
|
|
ULONG uReturned;
|
|
VARIANT var;
|
|
IWbemClassObject* pObj = NULL;
|
|
if (!FAILED(hr)) {
|
|
hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
|
|
}
|
|
|
|
if (!FAILED(hr) && uReturned) {
|
|
hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
|
|
if (SUCCEEDED(hr)) {
|
|
char str[MAX_PATH];
|
|
WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
|
|
retvalue = str;
|
|
}
|
|
}
|
|
|
|
pEnum->Release();
|
|
SysFreeString(bstrPath);
|
|
SysFreeString(bstrWQL);
|
|
pIWbemServices->Release();
|
|
pIWbemLocator->Release();
|
|
SysFreeString(bstrServer);
|
|
CoUninitialize();
|
|
return retvalue;
|
|
}
|
|
|
|
std::string System_GetProperty(SystemProperty prop) {
|
|
static bool hasCheckedGPUDriverVersion = false;
|
|
switch (prop) {
|
|
case SYSPROP_NAME:
|
|
return osName;
|
|
case SYSPROP_LANGREGION:
|
|
return langRegion;
|
|
case SYSPROP_CLIPBOARD_TEXT:
|
|
{
|
|
std::string retval;
|
|
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
|
|
HANDLE handle = GetClipboardData(CF_UNICODETEXT);
|
|
const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
|
|
if (wstr)
|
|
retval = ConvertWStringToUTF8(wstr);
|
|
else
|
|
retval = "";
|
|
GlobalUnlock(handle);
|
|
CloseClipboard();
|
|
}
|
|
return retval;
|
|
}
|
|
case SYSPROP_GPUDRIVER_VERSION:
|
|
if (!hasCheckedGPUDriverVersion) {
|
|
hasCheckedGPUDriverVersion = true;
|
|
gpuDriverVersion = GetVideoCardDriverVersion();
|
|
}
|
|
return gpuDriverVersion;
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
// Ugly!
|
|
extern WindowsAudioBackend *winAudioBackend;
|
|
|
|
int System_GetPropertyInt(SystemProperty prop) {
|
|
switch (prop) {
|
|
case SYSPROP_AUDIO_SAMPLE_RATE:
|
|
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
|
|
case SYSPROP_DISPLAY_REFRESH_RATE:
|
|
return 60000;
|
|
case SYSPROP_DEVICE_TYPE:
|
|
return DEVICE_TYPE_DESKTOP;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
void System_SendMessage(const char *command, const char *parameter) {
|
|
if (!strcmp(command, "finish")) {
|
|
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
|
|
} else if (!strcmp(command, "setclipboardtext")) {
|
|
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
|
|
std::wstring data = ConvertUTF8ToWString(parameter);
|
|
HANDLE handle = GlobalAlloc(GMEM_MOVEABLE, (data.size() + 1) * sizeof(wchar_t));
|
|
wchar_t *wstr = (wchar_t *)GlobalLock(handle);
|
|
memcpy(wstr, data.c_str(), (data.size() + 1) * sizeof(wchar_t));
|
|
GlobalUnlock(wstr);
|
|
SetClipboardData(CF_UNICODETEXT, handle);
|
|
GlobalFree(handle);
|
|
CloseClipboard();
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnableCrashingOnCrashes() {
|
|
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
|
|
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
|
|
const DWORD EXCEPTION_SWALLOWING = 0x1;
|
|
|
|
HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
|
|
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
|
|
"GetProcessUserModeExceptionPolicy");
|
|
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
|
|
"SetProcessUserModeExceptionPolicy");
|
|
if (pGetPolicy && pSetPolicy) {
|
|
DWORD dwFlags;
|
|
if (pGetPolicy(&dwFlags)) {
|
|
// Turn off the filter.
|
|
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
|
|
}
|
|
}
|
|
FreeLibrary(kernel32);
|
|
}
|
|
|
|
bool System_InputBoxGetString(const char *title, const char *defaultValue, char *outValue, size_t outLength)
|
|
{
|
|
std::string out;
|
|
if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(title).c_str(), defaultValue, out)) {
|
|
strcpy(outValue, out.c_str());
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool System_InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue)
|
|
{
|
|
if (InputBox_GetWString(MainWindow::GetHInstance(), MainWindow::GetHWND(), title, defaultvalue, outvalue)) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
std::vector<std::wstring> GetWideCmdLine() {
|
|
wchar_t **wargv;
|
|
int wargc = -1;
|
|
wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
|
|
|
|
std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
|
|
|
|
return wideArgs;
|
|
}
|
|
|
|
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
|
|
{
|
|
setCurrentThreadName("Main");
|
|
|
|
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
|
|
#ifdef _DEBUG
|
|
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
|
|
#endif
|
|
|
|
PROFILE_INIT();
|
|
|
|
// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
|
|
#ifdef _M_X64
|
|
_set_FMA3_enable(0);
|
|
#endif
|
|
|
|
EnableCrashingOnCrashes();
|
|
|
|
#ifndef _DEBUG
|
|
bool showLog = false;
|
|
#else
|
|
bool showLog = false;
|
|
#endif
|
|
|
|
const std::string &exePath = File::GetExeDirectory();
|
|
VFSRegister("", new DirectoryAssetReader((exePath + "/assets/").c_str()));
|
|
VFSRegister("", new DirectoryAssetReader(exePath.c_str()));
|
|
|
|
wchar_t lcCountry[256];
|
|
|
|
// LOCALE_SNAME is only available in WinVista+
|
|
// Really should find a way to do this in XP too :/
|
|
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcCountry, 256)) {
|
|
langRegion = ConvertWStringToUTF8(lcCountry);
|
|
for (size_t i = 0; i < langRegion.size(); i++) {
|
|
if (langRegion[i] == '-')
|
|
langRegion[i] = '_';
|
|
}
|
|
} else {
|
|
langRegion = "en_US";
|
|
}
|
|
|
|
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
|
|
|
|
char configFilename[MAX_PATH] = { 0 };
|
|
const std::wstring configOption = L"--config=";
|
|
|
|
char controlsConfigFilename[MAX_PATH] = { 0 };
|
|
const std::wstring controlsOption = L"--controlconfig=";
|
|
|
|
std::vector<std::wstring> wideArgs = GetWideCmdLine();
|
|
|
|
for (size_t i = 1; i < wideArgs.size(); ++i) {
|
|
if (wideArgs[i][0] == L'\0')
|
|
continue;
|
|
if (wideArgs[i][0] == L'-') {
|
|
if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
|
|
const std::wstring tempWide = wideArgs[i].substr(configOption.size());
|
|
const std::string tempStr = ConvertWStringToUTF8(tempWide);
|
|
std::strncpy(configFilename, tempStr.c_str(), MAX_PATH);
|
|
}
|
|
|
|
if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
|
|
const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
|
|
const std::string tempStr = ConvertWStringToUTF8(tempWide);
|
|
std::strncpy(controlsConfigFilename, tempStr.c_str(), MAX_PATH);
|
|
}
|
|
}
|
|
}
|
|
|
|
// On Win32 it makes more sense to initialize the system directories here
|
|
// because the next place it was called was in the EmuThread, and it's too late by then.
|
|
InitSysDirectories();
|
|
|
|
// Load config up here, because those changes below would be overwritten
|
|
// if it's not loaded here first.
|
|
g_Config.AddSearchPath("");
|
|
g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
|
|
g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
|
|
g_Config.Load(configFilename, controlsConfigFilename);
|
|
|
|
bool debugLogLevel = false;
|
|
|
|
const std::wstring gpuBackend = L"--graphics=";
|
|
|
|
// The rest is handled in NativeInit().
|
|
for (size_t i = 1; i < wideArgs.size(); ++i) {
|
|
if (wideArgs[i][0] == L'\0')
|
|
continue;
|
|
|
|
if (wideArgs[i][0] == L'-') {
|
|
switch (wideArgs[i][1]) {
|
|
case L'l':
|
|
showLog = true;
|
|
g_Config.bEnableLogging = true;
|
|
break;
|
|
case L's':
|
|
g_Config.bAutoRun = false;
|
|
g_Config.bSaveSettings = false;
|
|
break;
|
|
case L'd':
|
|
debugLogLevel = true;
|
|
break;
|
|
}
|
|
|
|
if (wideArgs[i] == L"--fullscreen")
|
|
g_Config.bFullScreen = true;
|
|
|
|
if (wideArgs[i] == L"--windowed")
|
|
g_Config.bFullScreen = false;
|
|
|
|
if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
|
|
const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
|
|
|
|
// Force software rendering off, as picking directx9 or gles implies HW acceleration.
|
|
// Once software rendering supports Direct3D9/11, we can add more options for software,
|
|
// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
|
|
// For now, software rendering force-activates OpenGL.
|
|
if (restOfOption == L"directx9") {
|
|
g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9;
|
|
g_Config.bSoftwareRendering = false;
|
|
}
|
|
else if (restOfOption == L"gles") {
|
|
g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
|
|
g_Config.bSoftwareRendering = false;
|
|
}
|
|
|
|
else if (restOfOption == L"software") {
|
|
g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
|
|
g_Config.bSoftwareRendering = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef _DEBUG
|
|
g_Config.bEnableLogging = true;
|
|
#endif
|
|
|
|
LogManager::Init();
|
|
// Consider at least the following cases before changing this code:
|
|
// - By default in Release, the console should be hidden by default even if logging is enabled.
|
|
// - By default in Debug, the console should be shown by default.
|
|
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
|
|
// - It should be possible to log to a file without showing the console.
|
|
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
|
|
|
|
if (debugLogLevel)
|
|
LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG);
|
|
|
|
//Windows, API init stuff
|
|
INITCOMMONCONTROLSEX comm;
|
|
comm.dwSize = sizeof(comm);
|
|
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
|
|
InitCommonControlsEx(&comm);
|
|
timeBeginPeriod(1);
|
|
MainWindow::Init(_hInstance);
|
|
|
|
g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
|
|
|
|
MainWindow::Show(_hInstance);
|
|
|
|
HWND hwndMain = MainWindow::GetHWND();
|
|
HWND hwndDisplay = MainWindow::GetDisplayHWND();
|
|
|
|
//initialize custom controls
|
|
CtrlDisAsmView::init();
|
|
CtrlMemView::init();
|
|
CtrlRegisterList::init();
|
|
CGEDebugger::Init();
|
|
|
|
DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
|
|
|
|
host = new WindowsHost(hwndMain, hwndDisplay);
|
|
host->SetWindowTitle(0);
|
|
|
|
MainWindow::CreateDebugWindows();
|
|
|
|
// Emu thread is always running!
|
|
EmuThread_Start();
|
|
InputDevice::BeginPolling();
|
|
|
|
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
|
|
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
|
|
|
|
//so.. we're at the message pump of the GUI thread
|
|
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
|
|
{
|
|
if (msg.message == WM_KEYDOWN)
|
|
{
|
|
//hack to enable/disable menu command accelerate keys
|
|
MainWindow::UpdateCommands();
|
|
|
|
//hack to make it possible to get to main window from floating windows with Esc
|
|
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
|
|
BringWindowToTop(hwndMain);
|
|
}
|
|
|
|
//Translate accelerators and dialog messages...
|
|
HWND wnd;
|
|
HACCEL accel;
|
|
switch (g_activeWindow)
|
|
{
|
|
case WINDOW_MAINWINDOW:
|
|
wnd = hwndMain;
|
|
accel = hAccelTable;
|
|
break;
|
|
case WINDOW_CPUDEBUGGER:
|
|
wnd = disasmWindow[0] ? disasmWindow[0]->GetDlgHandle() : 0;
|
|
accel = hDebugAccelTable;
|
|
break;
|
|
case WINDOW_GEDEBUGGER:
|
|
default:
|
|
wnd = 0;
|
|
accel = 0;
|
|
break;
|
|
}
|
|
|
|
if (!TranslateAccelerator(wnd, accel, &msg))
|
|
{
|
|
if (!DialogManager::IsDialogMessage(&msg))
|
|
{
|
|
//and finally translate and dispatch
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
VFSShutdown();
|
|
|
|
InputDevice::StopPolling();
|
|
EmuThread_Stop();
|
|
|
|
MainWindow::DestroyDebugWindows();
|
|
DialogManager::DestroyAll();
|
|
timeEndPeriod(1);
|
|
delete host;
|
|
|
|
// Is there a safer place to do this?
|
|
// Doing this in Config::Save requires knowing if the UI state is UISTATE_EXIT,
|
|
// but that causes UnitTest to fail linking with 400 errors if System.h is included..
|
|
if (g_Config.iTempGPUBackend != g_Config.iGPUBackend) {
|
|
g_Config.iGPUBackend = g_Config.iTempGPUBackend;
|
|
|
|
// For now, turn off software rendering too, similar to the command-line.
|
|
g_Config.bSoftwareRendering = false;
|
|
}
|
|
|
|
g_Config.Save();
|
|
g_gameInfoCache.Clear();
|
|
g_gameInfoCache.Shutdown();
|
|
LogManager::Shutdown();
|
|
|
|
if (g_Config.bRestartRequired) {
|
|
W32Util::ExitAndRestart();
|
|
}
|
|
|
|
CoUninitialize();
|
|
|
|
return 0;
|
|
}
|