ppsspp/Core/Config.cpp
Henrik Rydgård 57215037e1 Merge pull request #2636 from thedax/swapDInputRASAxes
Windows: Add option to let DirectInput controllers swap right stick axes
2013-07-05 16:16:03 -07:00

311 lines
12 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/display.h"
#include "Common/FileUtil.h"
#include "Config.h"
#include "file/ini_file.h"
#include "HLE/sceUtility.h"
#include "Common/CPUDetect.h"
Config g_Config;
#ifdef IOS
extern bool isJailed;
#endif
Config::Config() { }
Config::~Config() { }
void Config::Load(const char *iniFileName)
{
iniFilename_ = iniFileName;
INFO_LOG(LOADER, "Loading config: %s", iniFileName);
bSaveSettings = true;
IniFile iniFile;
if (!iniFile.Load(iniFileName)) {
ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFileName);
// Continue anyway to initialize the config.
}
IniFile::Section *general = iniFile.GetOrCreateSection("General");
bSpeedLimit = false;
general->Get("FirstRun", &bFirstRun, true);
general->Get("NewUI", &bNewUI, false);
general->Get("AutoLoadLast", &bAutoLoadLast, false);
general->Get("AutoRun", &bAutoRun, true);
general->Get("Browse", &bBrowse, false);
general->Get("ConfirmOnQuit", &bConfirmOnQuit, false);
general->Get("IgnoreBadMemAccess", &bIgnoreBadMemAccess, true);
general->Get("CurrentDirectory", &currentDirectory, "");
general->Get("ShowDebuggerOnLoad", &bShowDebuggerOnLoad, false);
general->Get("Language", &languageIni, "en_US");
general->Get("NumWorkerThreads", &iNumWorkerThreads, cpu_info.num_cores);
general->Get("EnableCheats", &bEnableCheats, false);
general->Get("MaxRecent", &iMaxRecent, 12);
// Fix issue from switching from uint (hex in .ini) to int (dec)
if (iMaxRecent == 0)
iMaxRecent = 12;
// "default" means let emulator decide, "" means disable.
general->Get("ReportHost", &sReportHost, "default");
general->Get("Recent", recentIsos);
general->Get("WindowX", &iWindowX, 40);
general->Get("WindowY", &iWindowY, 100);
general->Get("AutoSaveSymbolMap", &bAutoSaveSymbolMap, false);
#ifdef _WIN32
general->Get("TopMost", &bTopMost);
#endif
if (recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
#ifdef IOS
cpu->Get("Jit", &bJit, !isJailed);
#else
cpu->Get("Jit", &bJit, true);
#endif
//FastMemory Default set back to True when solve UNIMPL _sceAtracGetContextAddress making game crash
cpu->Get("FastMemory", &bFastMemory, false);
cpu->Get("CPUSpeed", &iLockedCPUSpeed, false);
IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
graphics->Get("ShowFPSCounter", &iShowFPSCounter, false);
graphics->Get("DisplayFramebuffer", &bDisplayFramebuffer, false);
#ifdef _WIN32
graphics->Get("ResolutionScale", &iWindowZoom, 2);
#else
graphics->Get("ResolutionScale", &iWindowZoom, 1);
#endif
graphics->Get("BufferedRendering", &bBufferedRendering, true);
graphics->Get("HardwareTransform", &bHardwareTransform, true);
graphics->Get("TextureFiltering", &iTexFiltering, false);
graphics->Get("SSAA", &SSAntiAliasing, 0);
graphics->Get("VBO", &bUseVBO, false);
graphics->Get("FrameSkip", &iFrameSkip, 0);
graphics->Get("FrameRate", &iFpsLimit, 60);
graphics->Get("ForceMaxEmulatedFPS", &iForceMaxEmulatedFPS, 0);
#ifdef USING_GLES2
graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
#else
graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8);
#endif
graphics->Get("VertexCache", &bVertexCache, true);
graphics->Get("FullScreen", &bFullScreen, false);
#ifdef BLACKBERRY
graphics->Get("PartialStretch", &bPartialStretch, pixel_xres == pixel_yres);
#endif
graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
graphics->Get("TrueColor", &bTrueColor, true);
graphics->Get("FramebuffersToMem", &bFramebuffersToMem, false);
graphics->Get("FramebuffersCPUConvert", &bFramebuffersCPUConvert, false);
graphics->Get("MipMap", &bMipMap, true);
graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
graphics->Get("TexScalingType", &iTexScalingType, 0);
graphics->Get("TexDeposterize", &bTexDeposterize, false);
graphics->Get("VSyncInterval", &iVSyncInterval, 0);
IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
sound->Get("Enable", &bEnableSound, true);
sound->Get("EnableAtrac3plus", &bEnableAtrac3plus, true);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Get("ShowStick", &bShowAnalogStick, false);
#ifdef BLACKBERRY
control->Get("ShowTouchControls", &bShowTouchControls, pixel_xres != pixel_yres);
#elif defined(USING_GLES2)
control->Get("ShowTouchControls", &bShowTouchControls, true);
#else
control->Get("ShowTouchControls", &bShowTouchControls,false);
#endif
control->Get("LargeControls", &bLargeControls, false);
control->Get("KeyMapping",iMappingMap);
control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false);
control->Get("ForceInputDevice", &iForceInputDevice, -1);
control->Get("RightStickBind", &iRightStickBind, 0);
control->Get("SwapDInputRightAxes", &iSwapRightAxes, 0);
control->Get("TouchButtonOpacity", &iTouchButtonOpacity, 65);
control->Get("ButtonScale", &fButtonScale, 1.15);
IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
pspConfig->Get("NickName", &sNickName, "shadow");
pspConfig->Get("Language", &ilanguage, PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
pspConfig->Get("TimeFormat", &iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR);
pspConfig->Get("DateFormat", &iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD);
pspConfig->Get("TimeZone", &iTimeZone, 0);
pspConfig->Get("DayLightSavings", &bDayLightSavings, PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD);
pspConfig->Get("ButtonPreference", &iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS);
pspConfig->Get("LockParentalLevel", &iLockParentalLevel, 0);
pspConfig->Get("WlanAdhocChannel", &iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC);
pspConfig->Get("WlanPowerSave", &bWlanPowerSave, PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF);
pspConfig->Get("EncryptSave", &bEncryptSave, true);
IniFile::Section *debugConfig = iniFile.GetOrCreateSection("Debugger");
debugConfig->Get("DisasmWindowX", &iDisasmWindowX, -1);
debugConfig->Get("DisasmWindowY", &iDisasmWindowY, -1);
debugConfig->Get("DisasmWindowW", &iDisasmWindowW, -1);
debugConfig->Get("DisasmWindowH", &iDisasmWindowH, -1);
debugConfig->Get("ConsoleWindowX", &iConsoleWindowX, -1);
debugConfig->Get("ConsoleWindowY", &iConsoleWindowY, -1);
CleanRecent();
}
void Config::Save()
{
if (iniFilename_.size() && g_Config.bSaveSettings) {
CleanRecent();
IniFile iniFile;
if (!iniFile.Load(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't read ini %s", iniFilename_.c_str());
}
IniFile::Section *general = iniFile.GetOrCreateSection("General");
// Need to do this somewhere...
bFirstRun = false;
general->Set("FirstRun", bFirstRun);
general->Set("AutoLoadLast", bAutoLoadLast);
general->Set("AutoRun", bAutoRun);
general->Set("Browse", bBrowse);
general->Set("ConfirmOnQuit", bConfirmOnQuit);
general->Set("IgnoreBadMemAccess", bIgnoreBadMemAccess);
general->Set("CurrentDirectory", currentDirectory);
general->Set("ShowDebuggerOnLoad", bShowDebuggerOnLoad);
general->Set("ReportHost", sReportHost);
general->Set("Recent", recentIsos);
general->Set("WindowX", iWindowX);
general->Set("WindowY", iWindowY);
general->Set("AutoSaveSymbolMap", bAutoSaveSymbolMap);
#ifdef _WIN32
general->Set("TopMost", bTopMost);
#endif
general->Set("Language", languageIni);
general->Set("NumWorkerThreads", iNumWorkerThreads);
general->Set("MaxRecent", iMaxRecent);
general->Set("EnableCheats", bEnableCheats);
IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
cpu->Set("Jit", bJit);
cpu->Set("FastMemory", bFastMemory);
cpu->Set("CPUSpeed", iLockedCPUSpeed);
IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
graphics->Set("ShowFPSCounter", iShowFPSCounter);
graphics->Set("DisplayFramebuffer", bDisplayFramebuffer);
graphics->Set("ResolutionScale", iWindowZoom);
graphics->Set("BufferedRendering", bBufferedRendering);
graphics->Set("HardwareTransform", bHardwareTransform);
graphics->Set("TextureFiltering", iTexFiltering);
graphics->Set("SSAA", SSAntiAliasing);
graphics->Set("VBO", bUseVBO);
graphics->Set("FrameSkip", iFrameSkip);
graphics->Set("FrameRate", iFpsLimit);
graphics->Set("ForceMaxEmulatedFPS", iForceMaxEmulatedFPS);
graphics->Set("AnisotropyLevel", iAnisotropyLevel);
graphics->Set("VertexCache", bVertexCache);
graphics->Set("FullScreen", bFullScreen);
#ifdef BLACKBERRY
graphics->Set("PartialStretch", bPartialStretch);
#endif
graphics->Set("StretchToDisplay", bStretchToDisplay);
graphics->Set("TrueColor", bTrueColor);
graphics->Set("FramebuffersToMem", bFramebuffersToMem);
graphics->Set("FramebuffersCPUConvert", bFramebuffersCPUConvert);
graphics->Set("MipMap", bMipMap);
graphics->Set("TexScalingLevel", iTexScalingLevel);
graphics->Set("TexScalingType", iTexScalingType);
graphics->Set("TexDeposterize", bTexDeposterize);
graphics->Set("VSyncInterval", iVSyncInterval);
IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
sound->Set("Enable", bEnableSound);
sound->Set("EnableAtrac3plus", bEnableAtrac3plus);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Set("ShowStick", bShowAnalogStick);
control->Set("ShowTouchControls", bShowTouchControls);
control->Set("LargeControls", bLargeControls);
control->Set("KeyMapping",iMappingMap);
control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
control->Set("ForceInputDevice", iForceInputDevice);
control->Set("RightStickBind", iRightStickBind);
control->Set("TouchButtonOpacity", iTouchButtonOpacity);
control->Set("ButtonScale", fButtonScale);
IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
pspConfig->Set("NickName", sNickName.c_str());
pspConfig->Set("Language", ilanguage);
pspConfig->Set("TimeFormat", iTimeFormat);
pspConfig->Set("DateFormat", iDateFormat);
pspConfig->Set("TimeZone", iTimeZone);
pspConfig->Set("DayLightSavings", bDayLightSavings);
pspConfig->Set("ButtonPreference", iButtonPreference);
pspConfig->Set("LockParentalLevel", iLockParentalLevel);
pspConfig->Set("WlanAdhocChannel", iWlanAdhocChannel);
pspConfig->Set("WlanPowerSave", bWlanPowerSave);
pspConfig->Set("EncryptSave", bEncryptSave);
IniFile::Section *debugConfig = iniFile.GetOrCreateSection("Debugger");
debugConfig->Set("DisasmWindowX", iDisasmWindowX);
debugConfig->Set("DisasmWindowY", iDisasmWindowY);
debugConfig->Set("DisasmWindowW", iDisasmWindowW);
debugConfig->Set("DisasmWindowH", iDisasmWindowH);
debugConfig->Set("ConsoleWindowX", iConsoleWindowX);
debugConfig->Set("ConsoleWindowY", iConsoleWindowY);
if (!iniFile.Save(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't write ini %s", iniFilename_.c_str());
return;
}
INFO_LOG(LOADER, "Config saved: %s", iniFilename_.c_str());
} else {
INFO_LOG(LOADER, "Not saving config");
}
}
void Config::AddRecent(const std::string &file) {
for (auto str = recentIsos.begin(); str != recentIsos.end(); str++) {
if (*str == file) {
recentIsos.erase(str);
recentIsos.insert(recentIsos.begin(), file);
if (recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
return;
}
}
recentIsos.insert(recentIsos.begin(), file);
if (recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
}
void Config::CleanRecent() {
std::vector<std::string> cleanedRecent;
for (size_t i = 0; i < recentIsos.size(); i++) {
if (File::Exists(recentIsos[i]))
cleanedRecent.push_back(recentIsos[i]);
}
recentIsos = cleanedRecent;
}