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GPUDebugInterface.h
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Add a tab to show vertex values to the GE debugger.
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2014-02-08 22:03:29 -08:00 |
IndexGenerator.cpp
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Attempt to fix Colin Mcrae Dirt 2 Crash correctly
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2013-11-10 08:23:31 +08:00 |
IndexGenerator.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
PostShader.cpp
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Fix post processing shader list on Android. Fixes #5330.
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2014-02-04 13:20:36 +01:00 |
PostShader.h
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SplineCommon.h
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Just add a packed version of Vec3f.
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2014-03-17 06:59:40 -07:00 |
TextureDecoder.cpp
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Use SSE some in framebuffers to memory.
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2014-05-04 01:03:48 -07:00 |
TextureDecoder.h
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Use SSE some in framebuffers to memory.
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2014-05-04 01:03:48 -07:00 |
TextureDecoderNEON.cpp
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Add a NEON-optimized version of XXH32.
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2014-03-25 00:34:55 -07:00 |
TextureDecoderNEON.h
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Add a NEON-optimized version of XXH32.
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2014-03-25 00:34:55 -07:00 |
TransformCommon.cpp
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Add missing lcutoff and lconv
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2014-05-14 23:00:28 +08:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderCommon.cpp
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Fix a warning, rename some parameters, etc.
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2014-03-08 10:40:43 +01:00 |
VertexDecoderCommon.h
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Improve SSE usage in software transform.
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2014-03-17 23:05:48 -07:00 |