ppsspp/GPU
Henrik Rydgard 590d94da9f Add basic stencil test functionality, shadows work in Wipeout. update native.
This is not the whole story though, the PSP is being tricky by sharing the dest alpha and stencil.
2013-01-12 17:21:07 +01:00
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GLES Add basic stencil test functionality, shadows work in Wipeout. update native. 2013-01-12 17:21:07 +01:00
Null Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Implement sceGeGetMtx and sceGeGetCmd 2013-01-05 19:26:37 +01:00
GeDisasm.cpp Add more stuff to GeDisasm. Advance index pointer on indexed draws. 2012-12-28 20:54:00 +01:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
GPUCommon.h Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
GPUInterface.h Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
GPUState.cpp Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUState.h Add basic stencil test functionality, shadows work in Wipeout. update native. 2013-01-12 17:21:07 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00