mirror of
https://github.com/libretro/ppsspp.git
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5009698cc0
This does not make them thread safe, but it reduces the chances of a crash a bit (see #12594.)
135 lines
5.3 KiB
C++
135 lines
5.3 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "TouchControlVisibilityScreen.h"
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#include "Core/Config.h"
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#include "UI/ui_atlas.h"
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#include "i18n/i18n.h"
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static const int leftColumnWidth = 140;
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class CheckBoxChoice : public UI::Choice {
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public:
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CheckBoxChoice(const std::string &text, UI::CheckBox *checkbox, UI::LayoutParams *lp)
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: Choice(text, lp), checkbox_(checkbox) {
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OnClick.Handle(this, &CheckBoxChoice::HandleClick);
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}
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CheckBoxChoice(ImageID imgID, UI::CheckBox *checkbox, UI::LayoutParams *lp)
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: Choice(imgID, lp), checkbox_(checkbox) {
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OnClick.Handle(this, &CheckBoxChoice::HandleClick);
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}
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private:
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UI::EventReturn HandleClick(UI::EventParams &e);
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UI::CheckBox *checkbox_;
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};
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void TouchControlVisibilityScreen::CreateViews() {
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using namespace UI;
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auto di = GetI18NCategory("Dialog");
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auto co = GetI18NCategory("Controls");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth - 10, WRAP_CONTENT, 10, NONE, NONE, 10));
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root_->Add(back)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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Choice *toggleAll = new Choice(di->T("Toggle All"), "", false, new AnchorLayoutParams(leftColumnWidth - 10, WRAP_CONTENT, 10, NONE, NONE, 84));
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root_->Add(toggleAll)->OnClick.Handle(this, &TouchControlVisibilityScreen::OnToggleAll);
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TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, leftColumnWidth, new AnchorLayoutParams(10, 0, 10, 0, false));
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tabHolder->SetTag("TouchControlVisibility");
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root_->Add(tabHolder);
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ScrollView *rightPanel = new ScrollView(ORIENT_VERTICAL);
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tabHolder->AddTab(co->T("Visibility"), rightPanel);
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LinearLayout *vert = rightPanel->Add(new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT)));
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vert->SetSpacing(0);
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vert->Add(new ItemHeader(co->T("Touch Control Visibility")));
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const int cellSize = 380;
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UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
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gridsettings.fillCells = true;
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GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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toggles_.clear();
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toggles_.push_back({ "Circle", &g_Config.bShowTouchCircle, I_CIRCLE });
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toggles_.push_back({ "Cross", &g_Config.bShowTouchCross, I_CROSS });
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toggles_.push_back({ "Square", &g_Config.bShowTouchSquare, I_SQUARE });
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toggles_.push_back({ "Triangle", &g_Config.bShowTouchTriangle, I_TRIANGLE });
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toggles_.push_back({ "L", &g_Config.touchLKey.show, I_L });
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toggles_.push_back({ "R", &g_Config.touchRKey.show, I_R });
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toggles_.push_back({ "Start", &g_Config.touchStartKey.show, I_START });
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toggles_.push_back({ "Select", &g_Config.touchSelectKey.show, I_SELECT });
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toggles_.push_back({ "Dpad", &g_Config.touchDpad.show, -1 });
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toggles_.push_back({ "Analog Stick", &g_Config.touchAnalogStick.show, -1 });
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toggles_.push_back({ "Right Analog Stick\n(not used by most games)", &g_Config.touchRightAnalogStick.show, -1 });
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toggles_.push_back({ "Unthrottle", &g_Config.touchUnthrottleKey.show, -1 });
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toggles_.push_back({ "Combo0", &g_Config.touchCombo0.show, I_1 });
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toggles_.push_back({ "Combo1", &g_Config.touchCombo1.show, I_2 });
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toggles_.push_back({ "Combo2", &g_Config.touchCombo2.show, I_3 });
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toggles_.push_back({ "Combo3", &g_Config.touchCombo3.show, I_4 });
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toggles_.push_back({ "Combo4", &g_Config.touchCombo4.show, I_5 });
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toggles_.push_back({ "Alt speed 1", &g_Config.touchSpeed1Key.show, -1 });
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toggles_.push_back({ "Alt speed 2", &g_Config.touchSpeed2Key.show, -1 });
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toggles_.push_back({ "Rapid Fire", &g_Config.touchRapidFireKey.show, -1 });
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auto mc = GetI18NCategory("MappableControls");
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for (auto toggle : toggles_) {
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LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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row->SetSpacing(0);
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CheckBox *checkbox = new CheckBox(toggle.show, "", "", new LinearLayoutParams(50, WRAP_CONTENT));
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row->Add(checkbox);
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Choice *choice;
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if (toggle.img != -1) {
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choice = new CheckBoxChoice(toggle.img, checkbox, new LinearLayoutParams(1.0f));
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} else {
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choice = new CheckBoxChoice(mc->T(toggle.key), checkbox, new LinearLayoutParams(1.0f));
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}
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choice->SetCentered(true);
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row->Add(choice);
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grid->Add(row);
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}
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}
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void TouchControlVisibilityScreen::onFinish(DialogResult result) {
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g_Config.Save("TouchControlVisibilityScreen::onFinish");
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}
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UI::EventReturn TouchControlVisibilityScreen::OnToggleAll(UI::EventParams &e) {
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for (auto toggle : toggles_) {
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*toggle.show = nextToggleAll_;
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}
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nextToggleAll_ = !nextToggleAll_;
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return UI::EVENT_DONE;
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}
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UI::EventReturn CheckBoxChoice::HandleClick(UI::EventParams &e) {
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checkbox_->Toggle();
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return UI::EVENT_DONE;
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};
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