ppsspp/GPU/GLES
2012-11-16 17:19:28 +01:00
..
DisplayListInterpreter.cpp Culling and decode fixes. 2012-11-16 15:35:41 +01:00
DisplayListInterpreter.h Ge Callbacks seem to be working now. 2012-11-06 18:14:09 +01:00
FragmentShaderGenerator.cpp Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp PPSSPP ported to Blackberry10 2012-11-05 23:09:49 +10:00
Framebuffer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
ShaderManager.cpp PPSSPP ported to Blackberry10 2012-11-05 23:09:49 +10:00
ShaderManager.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
TextureCache.cpp Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
TextureCache.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
TransformPipeline.cpp Fix scaling for 16-bit UVs 2012-11-16 17:19:28 +01:00
TransformPipeline.h Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
VertexDecoder.cpp Fix scaling for 16-bit UVs 2012-11-16 17:19:28 +01:00
VertexDecoder.h Speed up T&L by only transforming/lighting each vertex once, for indexed draws 2012-11-16 16:19:37 +01:00
VertexShaderGenerator.cpp Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
VertexShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00