ppsspp/GPU/GLES
Unknown W. Brackets 5b970d76e3 Use SSE2 in the texture hashing function.
Speeds it up significantly, but only when it's called a lot.
2013-05-04 21:39:12 -07:00
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DisplayListInterpreter.cpp Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately 2013-04-30 17:58:05 +02:00
DisplayListInterpreter.h Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately 2013-04-30 17:58:05 +02:00
FragmentShaderGenerator.cpp Don't double src alpha when it's not safe to do so. 2013-05-03 01:10:59 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp When displaying an FBO, pick the most recent used. 2013-05-04 15:36:24 -07:00
Framebuffer.h Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'. 2013-04-27 20:06:31 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
ShaderManager.h Add support for spotlights 2013-04-09 18:26:06 +02:00
StateMapping.cpp Approximate better with two fixed blend colors. 2013-05-01 08:00:52 -07:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Use SSE2 in the texture hashing function. 2013-05-04 21:39:12 -07:00
TextureCache.h Add a secondary texture cache again. 2013-05-04 20:33:31 -07:00
TextureScaler.cpp Merge pull request #1652 from PeterTh/master 2013-05-03 08:06:27 -07:00
TextureScaler.h Added texture deposterization option 2013-05-03 16:26:02 +02:00
TransformPipeline.cpp If unspecified, default normal to 0, 0, 1. 2013-05-04 13:23:50 -07:00
TransformPipeline.h Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details. 2013-04-20 20:21:12 +02:00
VertexDecoder.cpp Small optimization to morph vertex step funcs. 2013-04-24 08:19:42 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp If unspecified, default normal to 0, 0, 1. 2013-05-04 13:23:50 -07:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00