.. |
DisplayListInterpreter.cpp
|
Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately
|
2013-04-30 17:58:05 +02:00 |
DisplayListInterpreter.h
|
Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately
|
2013-04-30 17:58:05 +02:00 |
FragmentShaderGenerator.cpp
|
Don't double src alpha when it's not safe to do so.
|
2013-05-03 01:10:59 -07:00 |
FragmentShaderGenerator.h
|
Save 16K.
|
2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
|
When displaying an FBO, pick the most recent used.
|
2013-05-04 15:36:24 -07:00 |
Framebuffer.h
|
Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
|
2013-04-27 20:06:31 +02:00 |
IndexGenerator.cpp
|
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
|
2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
|
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
|
2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
|
Implement projective texture mapping. It's not used a great deal but good to have.
|
2013-04-17 21:41:47 +02:00 |
ShaderManager.h
|
Add support for spotlights
|
2013-04-09 18:26:06 +02:00 |
StateMapping.cpp
|
Approximate better with two fixed blend colors.
|
2013-05-01 08:00:52 -07:00 |
StateMapping.h
|
Fix aspect ratio in unbuffered mode
|
2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
|
Use SSE2 in the texture hashing function.
|
2013-05-04 21:39:12 -07:00 |
TextureCache.h
|
Add a secondary texture cache again.
|
2013-05-04 20:33:31 -07:00 |
TextureScaler.cpp
|
Merge pull request #1652 from PeterTh/master
|
2013-05-03 08:06:27 -07:00 |
TextureScaler.h
|
Added texture deposterization option
|
2013-05-03 16:26:02 +02:00 |
TransformPipeline.cpp
|
If unspecified, default normal to 0, 0, 1.
|
2013-05-04 13:23:50 -07:00 |
TransformPipeline.h
|
Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
|
2013-04-20 20:21:12 +02:00 |
VertexDecoder.cpp
|
Small optimization to morph vertex step funcs.
|
2013-04-24 08:19:42 -07:00 |
VertexDecoder.h
|
Implement projective texture mapping. It's not used a great deal but good to have.
|
2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
|
If unspecified, default normal to 0, 0, 1.
|
2013-05-04 13:23:50 -07:00 |
VertexShaderGenerator.h
|
Save 16K.
|
2013-01-07 13:00:28 +01:00 |