mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-13 20:22:38 +00:00
356 lines
11 KiB
C++
356 lines
11 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// TODO: What a mess this is :(
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#include "Common/Log.h"
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#include "Common/CommonWindows.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "GL/gl.h"
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#include "GL/wglew.h"
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#include "Core/Config.h"
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#include "util/text/utf8.h"
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#include "i18n/i18n.h"
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#include "Windows/W32Util/Misc.h"
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#include "Windows/OpenGLBase.h"
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static HDC hDC; // Private GDI Device Context
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static HGLRC hRC; // Permanent Rendering Context
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static HWND hWnd; // Holds Our Window Handle
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static volatile bool pauseRequested;
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static volatile bool resumeRequested;
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static HANDLE pauseEvent;
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static HANDLE resumeEvent;
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static int xres, yres;
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// TODO: Make config?
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static bool enableGLDebug = false;
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void GL_SwapBuffers() {
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SwapBuffers(hDC);
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// Used during fullscreen switching to prevent rendering.
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if (pauseRequested) {
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SetEvent(pauseEvent);
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resumeRequested = true;
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DWORD result = WaitForSingleObject(resumeEvent, INFINITE);
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if (result == WAIT_TIMEOUT) {
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ERROR_LOG(G3D, "Wait for resume timed out. Resuming rendering");
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}
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pauseRequested = false;
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}
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// According to some sources, doing this *after* swapbuffers can reduce frame latency
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// at a large performance cost. So let's not.
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// glFinish();
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}
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void GL_Pause() {
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if (!hRC) {
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return;
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}
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pauseRequested = true;
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DWORD result = WaitForSingleObject(pauseEvent, INFINITE);
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if (result == WAIT_TIMEOUT) {
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ERROR_LOG(G3D, "Wait for pause timed out");
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}
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// OK, we now know the rendering thread is paused.
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}
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void GL_Resume() {
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if (!hRC) {
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return;
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}
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if (!resumeRequested) {
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ERROR_LOG(G3D, "Not waiting to get resumed");
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} else {
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SetEvent(resumeEvent);
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}
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resumeRequested = false;
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}
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void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenum type,
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GLuint id, GLenum severity, const char *msg) {
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char sourceStr[32];
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const char *sourceFmt = "UNDEFINED(0x%04X)";
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switch(source) {
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case GL_DEBUG_SOURCE_API_ARB: sourceFmt = "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: sourceFmt = "WINDOW_SYSTEM"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: sourceFmt = "SHADER_COMPILER"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: sourceFmt = "THIRD_PARTY"; break;
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case GL_DEBUG_SOURCE_APPLICATION_ARB: sourceFmt = "APPLICATION"; break;
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case GL_DEBUG_SOURCE_OTHER_ARB: sourceFmt = "OTHER"; break;
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}
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_snprintf(sourceStr, 32, sourceFmt, source);
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char typeStr[32];
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const char *typeFmt = "UNDEFINED(0x%04X)";
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switch(type) {
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case GL_DEBUG_TYPE_ERROR_ARB: typeFmt = "ERROR"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: typeFmt = "DEPRECATED_BEHAVIOR"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: typeFmt = "UNDEFINED_BEHAVIOR"; break;
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case GL_DEBUG_TYPE_PORTABILITY_ARB: typeFmt = "PORTABILITY"; break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: typeFmt = "PERFORMANCE"; break;
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case GL_DEBUG_TYPE_OTHER_ARB: typeFmt = "OTHER"; break;
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}
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_snprintf(typeStr, 32, typeFmt, type);
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char severityStr[32];
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const char *severityFmt = "UNDEFINED";
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switch(severity)
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{
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case GL_DEBUG_SEVERITY_HIGH_ARB: severityFmt = "HIGH"; break;
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case GL_DEBUG_SEVERITY_MEDIUM_ARB: severityFmt = "MEDIUM"; break;
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case GL_DEBUG_SEVERITY_LOW_ARB: severityFmt = "LOW"; break;
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}
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_snprintf(severityStr, 32, severityFmt, severity);
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_snprintf(outStr, outStrSize, "OpenGL: %s [source=%s type=%s severity=%s id=%d]", msg, sourceStr, typeStr, severityStr, id);
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}
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void DebugCallbackARB(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *message, GLvoid *userParam) {
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(void)length;
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FILE *outFile = (FILE*)userParam;
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char finalMessage[256];
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FormatDebugOutputARB(finalMessage, 256, source, type, id, severity, message);
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OutputDebugStringA(finalMessage);
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ERROR_LOG(G3D, "GL: %s", finalMessage);
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}
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bool GL_Init(HWND window, std::string *error_message) {
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*error_message = "ok";
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hWnd = window;
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GLuint PixelFormat;
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// TODO: Change to use WGL_ARB_pixel_format instead
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static const PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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24, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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8, // No Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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16, // At least a 16Bit Z-Buffer (Depth Buffer)
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8, // 8-bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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hDC = GetDC(hWnd);
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if (!hDC) {
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*error_message = "Failed to get a device context.";
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return false; // Return FALSE
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}
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if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
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*error_message = "Can't find a suitable PixelFormat.";
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return false;
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}
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if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
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*error_message = "Can't set the PixelFormat.";
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return false;
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}
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if (!(hRC = wglCreateContext(hDC))) {
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*error_message = "Can't create a GL rendering context.";
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return false;
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}
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if (!wglMakeCurrent(hDC, hRC)) {
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*error_message = "Can't activate the GL rendering context.";
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return false;
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}
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// Check for really old OpenGL drivers and refuse to run really early in some cases.
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// TODO: Also either tell the user to give up or point the user to the right websites. Here's some collected
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// information about a system that will not work:
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// GL_VERSION GL_VENDOR GL_RENDERER
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// "1.4.0 - Build 8.14.10.2364" "intel" intel Pineview Platform
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I18NCategory *err = GetI18NCategory("Error");
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std::string glVersion = (const char *)glGetString(GL_VERSION);
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std::string glRenderer = (const char *)glGetString(GL_RENDERER);
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const std::string openGL_1 = "1.";
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if (glRenderer == "GDI Generic" || glVersion.substr(0, openGL_1.size()) == openGL_1) {
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//The error may come from 16-bit colour mode
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//Check Colour depth
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HDC dc = GetDC(NULL);
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u32 colour_depth = GetDeviceCaps(dc, BITSPIXEL);
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ReleaseDC(NULL, dc);
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if (colour_depth != 32){
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MessageBox(0, L"Please switch your display to 32-bit colour mode", L"OpenGL Error", MB_OK);
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ExitProcess(1);
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}
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const char *defaultError = "Insufficient OpenGL driver support detected!\n\n"
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"Your GPU reports that it does not support OpenGL 2.0. Would you like to try using DirectX 9 instead?\n\n"
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"DirectX is currently compatible with less games, but on your GPU it may be the only choice.\n\n"
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"Visit the forums at http://forums.ppsspp.org for more information.\n\n";
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std::wstring versionDetected = ConvertUTF8ToWString(glVersion + "\n\n");
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std::wstring error = ConvertUTF8ToWString(err->T("InsufficientOpenGLDriver", defaultError));
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std::wstring title = ConvertUTF8ToWString(err->T("OpenGLDriverError", "OpenGL driver error"));
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std::wstring combined = versionDetected + error;
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bool yes = IDYES == MessageBox(hWnd, combined.c_str(), title.c_str(), MB_ICONERROR | MB_YESNO);
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if (yes) {
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// Change the config to D3D and restart.
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g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9;
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g_Config.Save();
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W32Util::ExitAndRestart();
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}
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// Avoid further error messages. Let's just bail, it's safe, and we can't continue.
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ExitProcess(1);
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}
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if (GLEW_OK != glewInit()) {
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*error_message = "Failed to initialize GLEW.";
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return false;
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}
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CheckGLExtensions();
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int contextFlags = enableGLDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0;
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// Alright, now for the modernity. First try a 4.4, then 4.3, context, if that fails try 3.3.
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// I can't seem to find a way that lets you simply request the newest version available.
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const int attribs44[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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WGL_CONTEXT_MINOR_VERSION_ARB, 4,
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WGL_CONTEXT_FLAGS_ARB, contextFlags,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0
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};
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const int attribs43[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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WGL_CONTEXT_FLAGS_ARB, contextFlags,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0
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};
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const int attribs33[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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WGL_CONTEXT_FLAGS_ARB, contextFlags,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0
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};
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HGLRC m_hrc;
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if(wglewIsSupported("WGL_ARB_create_context") == 1) {
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs44);
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if (!m_hrc)
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs43);
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if (!m_hrc)
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs33);
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if (!m_hrc) {
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// Fall back
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m_hrc = hRC;
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} else {
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// Switch to the new ARB context.
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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wglMakeCurrent(hDC, m_hrc);
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}
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} else {
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// We can't make a GL 3.x context. Use an old style context (GL 2.1 and before)
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m_hrc = hRC;
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}
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if (GLEW_OK != glewInit()) {
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*error_message = "Failed to re-initialize GLEW.";
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return false;
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}
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if (!m_hrc) {
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*error_message = "No m_hrc";
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return false;
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}
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hRC = m_hrc;
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GL_SwapInterval(0);
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if (enableGLDebug && glewIsSupported("GL_ARB_debug_output")) {
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glDebugMessageCallbackARB((GLDEBUGPROCARB)&DebugCallbackARB, 0); // print debug output to stderr
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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}
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pauseRequested = false;
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resumeRequested = false;
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// These are auto-reset events.
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pauseEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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resumeEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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return true; // Success
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}
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void GL_SwapInterval(int interval) {
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// glew loads wglSwapIntervalEXT if available
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if (wglSwapIntervalEXT)
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wglSwapIntervalEXT(interval);
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}
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void GL_Shutdown() {
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CloseHandle(pauseEvent);
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CloseHandle(resumeEvent);
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if (hRC) {
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// Are we able to release the DC and RC contexts?
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if (!wglMakeCurrent(NULL,NULL)) {
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MessageBox(NULL,L"Release of DC and RC failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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}
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// Are we able to delete the RC?
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if (!wglDeleteContext(hRC)) {
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MessageBox(NULL,L"Release rendering context failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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}
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hRC = NULL;
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}
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if (hDC && !ReleaseDC(hWnd,hDC)) {
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DWORD err = GetLastError();
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if (err != ERROR_DC_NOT_FOUND) {
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MessageBox(NULL,L"Release device context failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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}
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hDC = NULL;
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}
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hWnd = NULL;
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}
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