ppsspp/GPU
Unknown W. Brackets 5c96782f29 Improve performance on x64 at least.
Maybe can just ignore for 32?  I'm not sure how bad it would be if it read
in between...
2013-08-12 02:42:30 -07:00
..
GLES More microoptimization 2013-08-11 22:12:14 +02:00
Null Factor out event queue logic to a template mixin. 2013-08-10 03:33:09 -07:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
ge_constants.h Add remaining GE_LOGI in enum GELogicOp 2013-08-06 16:01:31 +08:00
GeDisasm.cpp Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up. 2013-08-10 23:25:55 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPUCommon.cpp Use a timer to keep gpu/cpu in sync periodically. 2013-08-11 13:41:42 -07:00
GPUCommon.h Improve performance on x64 at least. 2013-08-12 02:42:30 -07:00
GPUInterface.h Use a timer to keep gpu/cpu in sync periodically. 2013-08-11 13:41:42 -07:00
GPUState.cpp Add a setting to launch a separate CPU thread. 2013-08-09 22:41:30 -07:00
GPUState.h Add a setting to launch a separate CPU thread. 2013-08-09 22:41:30 -07:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00