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ppsspp
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ppsspp
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Windows
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sum2012
eded13a21d
Add more information for directx 9 error
2014-09-28 15:55:16 +08:00
..
Debugger
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
GEDebugger
Add support for 24/8 textures in the GE debugger.
2014-09-14 11:13:03 -07:00
W32Util
Try a bit harder to strip the exe path.
2014-09-16 22:54:59 -07:00
aboutbox.rc
…
bitmap1.bmp
…
Breakpoints.h
…
build-x64.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
build-x86.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
ControlMapping.cpp
…
ControlMapping.h
…
D3D9Base.cpp
Add a .gitattributes to normalize newlines.
2014-09-26 21:20:50 -07:00
D3D9Base.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
debugger.txt
…
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
DinputDevice.h
Merge pull request
#6212
from thedax/win32-buildfix
2014-06-02 23:42:58 +02:00
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
Cleam up thread names a bit, name the Main thread.
2014-06-29 12:53:03 +02:00
DSoundStream.h
…
EmuThread.cpp
Add more information for directx 9 error
2014-09-28 15:55:16 +08:00
EmuThread.h
…
git-version-gen.cmd
…
Globals.cpp
…
icon1.ico
…
InfoLog.bat
…
InputBox.cpp
…
InputBox.h
…
InputDevice.cpp
Cleam up thread names a bit, name the Main thread.
2014-06-29 12:53:03 +02:00
InputDevice.h
Poll controllers on a separate thread on Windows.
2014-03-23 23:46:10 -07:00
KeyboardDevice.cpp
Windows: Fix Delete keymap
2014-05-26 03:10:22 +08:00
KeyboardDevice.h
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
main.cpp
Restart to d3d9/gles preserving arguments.
2014-09-14 15:24:42 -07:00
main.h
…
MIPSCompALU.h
…
MIPSCompBranch.h
…
OpenGLBase.cpp
Offer to toggle graphics backends on any failure.
2014-09-26 21:20:51 -07:00
OpenGLBase.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
ppsspp.ico
…
ppsspp.rc
Add a menubar option to change the backend.
2014-09-14 07:34:18 -04:00
PPSSPP.sln
-Update VS 2013
2014-02-17 15:45:29 +01:00
PPSSPP.vcxproj
d3d: Get some initial GE previews working.
2014-08-24 21:52:47 -07:00
PPSSPP.vcxproj.filters
Start hooking up D3D
2014-08-22 20:55:04 +02:00
pspmode.png
…
RawInput.cpp
Windows: Add WM_CHAR input support (not used for anything yet).
2014-06-29 23:30:40 +02:00
RawInput.h
Windows: Add WM_CHAR input support (not used for anything yet).
2014-06-29 23:30:40 +02:00
README.TXT
…
resource.h
Add a .gitattributes to normalize newlines.
2014-09-26 21:20:50 -07:00
rt_manif.bin
…
stdafx.cpp
…
stdafx.h
…
stop1.ico
…
TouchInputHandler.cpp
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
TouchInputHandler.h
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
version.rc
Update version to 0.9.9.1
2014-08-18 22:35:25 +02:00
WindowsHost.cpp
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
WindowsHost.h
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
WndMainWindow.cpp
Add a menubar option to change the backend.
2014-09-14 07:34:18 -04:00
WndMainWindow.h
Remove unused parameter.
2014-07-17 00:06:52 -04:00
XinputDevice.cpp
XInput: Try a different mapping of circular stick values to square psp stick values. May help
#6772
?
2014-09-05 23:31:25 +02:00
XinputDevice.h
…
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.