.. |
DepalettizeShader.cpp
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
DepalettizeShader.h
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
FBO.cpp
|
Add fallbacks where low quality depth is required.
|
2016-01-20 22:11:01 -08:00 |
FBO.h
|
Add fallbacks where low quality depth is required.
|
2016-01-20 22:11:01 -08:00 |
FragmentShaderGenerator.cpp
|
Explicitly enable dual source blending in shader.
|
2016-03-05 13:27:27 -08:00 |
FragmentShaderGenerator.h
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
|
Flip GL debug stencil/depth in non-buffered.
|
2016-03-26 17:25:45 -07:00 |
Framebuffer.h
|
Cleanup in FramebufferVulkan to reduce the size of future diffs
|
2016-03-28 20:23:29 +02:00 |
GLES_GPU.cpp
|
GPU stats: Have each backend format its own string.
|
2016-03-31 10:17:02 +02:00 |
GLES_GPU.h
|
GPU stats: Have each backend format its own string.
|
2016-03-31 10:17:02 +02:00 |
GLStateCache.cpp
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
GLStateCache.h
|
Fix #8169, really dumb typos.
|
2015-11-04 19:40:53 -08:00 |
ShaderManager.cpp
|
Clear attrMask on bad shader compile.
|
2016-03-05 13:14:25 -08:00 |
ShaderManager.h
|
Hook up GL shader cache. Cache linked shader programs.
|
2016-01-17 20:44:51 +01:00 |
StateMapping.cpp
|
Pipelines, samplers, description sets, oh my
|
2016-03-20 19:30:11 +01:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
|
Make some optional arguments non-optional.
|
2015-11-02 20:10:29 +01:00 |
TextureCache.cpp
|
Allow unswizzling with a dest pitch.
|
2016-03-26 23:38:50 -07:00 |
TextureCache.h
|
Move framebuf attachment into central code.
|
2016-03-26 12:30:32 -07:00 |
TextureScaler.cpp
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TextureScaler.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
|
Vulkan: Fix Prescale UV
|
2016-03-21 18:50:11 +01:00 |
TransformPipeline.h
|
Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
|
2016-03-17 21:30:16 +01:00 |
VertexShaderGenerator.cpp
|
Make sure we detect ES 3.0 the same way in both vertex and fragment shaders
|
2016-01-23 16:57:24 +01:00 |
VertexShaderGenerator.h
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |