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DepalettizeShader.cpp
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Remove MAY_HAVE_GLES3
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2014-06-02 12:08:49 +10:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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Use an extra shader id bit to skip offsetting.
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2014-06-08 14:28:18 -07:00 |
FragmentShaderGenerator.h
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Apply unsupported blending modes in the shader.
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2014-05-27 01:45:17 -07:00 |
Framebuffer.cpp
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Fix framebuf blit on resize.
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2014-06-08 17:30:50 -07:00 |
Framebuffer.h
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Support Grand Knight History's line-by-line xfer.
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2014-06-07 23:59:34 -07:00 |
GLES_GPU.cpp
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Merge pull request #6205 from unknownbrackets/replace-funcs
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2014-06-01 12:22:11 +02:00 |
GLES_GPU.h
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Implement a very basic stencil upload.
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2014-05-31 21:48:09 -07:00 |
ShaderManager.cpp
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Use an extra shader id bit to skip offsetting.
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2014-06-08 14:28:18 -07:00 |
ShaderManager.h
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Keep track of x/y offset for render-to-tex.
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2014-06-08 14:27:05 -07:00 |
SoftwareTransform.cpp
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When projecting textures, flip V in frag shader.
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2014-06-07 19:32:19 -07:00 |
Spline.cpp
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Medium Quality mode for spline patch
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2014-04-26 12:04:26 +08:00 |
StateMapping.cpp
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Ignore needShaderTexClamp when not texmapping.
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2014-06-08 14:27:57 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Oops, fix stencil upload at non-1x resolutions.
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2014-06-07 00:18:49 -07:00 |
TextureCache.cpp
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Merge pull request #6259 from unknownbrackets/fbtex-offset
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2014-06-08 23:34:22 +02:00 |
TextureCache.h
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Keep track of x/y offset for render-to-tex.
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2014-06-08 14:27:05 -07:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Don't allow the buf name cache to get too full.
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2014-06-07 16:28:24 -07:00 |
TransformPipeline.h
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Reuse buffer objects when possible.
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2014-06-07 16:20:12 -07:00 |
VertexDecoder.cpp
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Pos=0 is treated the same as pos=1.
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2014-05-04 18:29:47 -07:00 |
VertexDecoder.h
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
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Oops, the vertexdecoder should read vertex alpha.
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2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
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When projecting textures, flip V in frag shader.
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2014-06-07 19:32:19 -07:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |