ppsspp/Core/HLE/sceGe.cpp
Henrik Rydgard 68fc776fa7 Work around some crashes I got trying to load a GTA:LCS savestate from 2014.
However, the savestate still loads to a black screen, although background audio is working.
2015-10-04 10:34:15 +02:00

640 lines
21 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <map>
#include <vector>
#include "base/mutex.h"
#include "Common/ChunkFile.h"
#include "Common/ThreadSafeList.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/CoreParameter.h"
#include "Core/CoreTiming.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/HLE/sceGe.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/KernelWaitHelpers.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
static const int LIST_ID_MAGIC = 0x35000000;
static PspGeCallbackData ge_callback_data[16];
static bool ge_used_callbacks[16] = {0};
typedef std::vector<SceUID> WaitingThreadList;
static std::map<int, WaitingThreadList> listWaitingThreads;
static WaitingThreadList drawWaitingThreads;
struct GeInterruptData {
int listid;
u32 pc;
u32 cmd;
};
static ThreadSafeList<GeInterruptData> ge_pending_cb;
static int geSyncEvent;
static int geInterruptEvent;
static int geCycleEvent;
// Let's try updating 10 times per vblank - this is the interval for geCycleEvent.
const int geIntervalUs = 1000000 / (60 * 10);
const int geBehindThresholdUs = 1000000 / (60 * 10);
class GeIntrHandler : public IntrHandler {
public:
GeIntrHandler() : IntrHandler(PSP_GE_INTR) {}
bool run(PendingInterrupt& pend) override {
if (ge_pending_cb.empty()) {
ERROR_LOG_REPORT(SCEGE, "Unable to run GE interrupt: no pending interrupt");
return false;
}
GeInterruptData intrdata = ge_pending_cb.front();
DisplayList* dl = gpu->getList(intrdata.listid);
if (dl == NULL) {
WARN_LOG(SCEGE, "Unable to run GE interrupt: list doesn't exist: %d", intrdata.listid);
return false;
}
if (!dl->interruptsEnabled) {
ERROR_LOG_REPORT(SCEGE, "Unable to run GE interrupt: list has interrupts disabled, should not happen");
return false;
}
gpu->InterruptStart(intrdata.listid);
const u32 cmd = intrdata.cmd;
int subintr = -1;
if (dl->subIntrBase >= 0) {
switch (dl->signal) {
case PSP_GE_SIGNAL_SYNC:
case PSP_GE_SIGNAL_JUMP:
case PSP_GE_SIGNAL_CALL:
case PSP_GE_SIGNAL_RET:
// Do nothing.
break;
case PSP_GE_SIGNAL_HANDLER_PAUSE:
if (cmd == GE_CMD_FINISH)
subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
break;
default:
if (cmd == GE_CMD_SIGNAL)
subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
else
subintr = dl->subIntrBase | PSP_GE_SUBINTR_FINISH;
break;
}
}
// Set the list as complete once the interrupt starts.
// In other words, not before another interrupt finishes.
if (dl->signal != PSP_GE_SIGNAL_HANDLER_PAUSE && cmd == GE_CMD_FINISH) {
dl->state = PSP_GE_DL_STATE_COMPLETED;
}
SubIntrHandler* handler = get(subintr);
if (handler != NULL) {
DEBUG_LOG(CPU, "Entering GE interrupt handler %08x", handler->handlerAddress);
currentMIPS->pc = handler->handlerAddress;
u32 data = dl->subIntrToken;
currentMIPS->r[MIPS_REG_A0] = data & 0xFFFF;
currentMIPS->r[MIPS_REG_A1] = handler->handlerArg;
currentMIPS->r[MIPS_REG_A2] = sceKernelGetCompiledSdkVersion() <= 0x02000010 ? 0 : intrdata.pc + 4;
// RA is already taken care of in __RunOnePendingInterrupt
return true;
}
if (dl->signal == PSP_GE_SIGNAL_HANDLER_SUSPEND) {
if (sceKernelGetCompiledSdkVersion() <= 0x02000010) {
if (dl->state != PSP_GE_DL_STATE_NONE && dl->state != PSP_GE_DL_STATE_COMPLETED) {
dl->state = PSP_GE_DL_STATE_QUEUED;
}
}
}
ge_pending_cb.pop_front();
gpu->InterruptEnd(intrdata.listid);
// Seen in GoW.
if (subintr >= 0)
DEBUG_LOG(SCEGE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
return false;
}
void handleResult(PendingInterrupt& pend) override {
GeInterruptData intrdata = ge_pending_cb.front();
ge_pending_cb.pop_front();
DisplayList* dl = gpu->getList(intrdata.listid);
if (!dl->interruptsEnabled) {
ERROR_LOG_REPORT(SCEGE, "Unable to finish GE interrupt: list has interrupts disabled, should not happen");
return;
}
switch (dl->signal) {
case PSP_GE_SIGNAL_HANDLER_SUSPEND:
if (sceKernelGetCompiledSdkVersion() <= 0x02000010) {
// uofw says dl->state = endCmd & 0xFF;
DisplayListState newState = static_cast<DisplayListState>(Memory::ReadUnchecked_U32(intrdata.pc - 4) & 0xFF);
//dl->status = static_cast<DisplayListStatus>(Memory::ReadUnchecked_U32(intrdata.pc) & 0xFF);
//if(dl->status < 0 || dl->status > PSP_GE_LIST_PAUSED)
// ERROR_LOG(SCEGE, "Weird DL status after signal suspend %x", dl->status);
if (newState != PSP_GE_DL_STATE_RUNNING) {
DEBUG_LOG_REPORT(SCEGE, "GE Interrupt: newState might be %d", newState);
}
if (dl->state != PSP_GE_DL_STATE_NONE && dl->state != PSP_GE_DL_STATE_COMPLETED) {
dl->state = PSP_GE_DL_STATE_QUEUED;
}
}
break;
default:
break;
}
gpu->InterruptEnd(intrdata.listid);
}
};
static void __GeExecuteSync(u64 userdata, int cyclesLate) {
int listid = userdata >> 32;
GPUSyncType type = (GPUSyncType) (userdata & 0xFFFFFFFF);
bool wokeThreads = __GeTriggerWait(type, listid);
gpu->SyncEnd(type, listid, wokeThreads);
}
static void __GeExecuteInterrupt(u64 userdata, int cyclesLate) {
__TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_GE_INTR, PSP_INTR_SUB_NONE);
}
static void __GeCheckCycles(u64 userdata, int cyclesLate) {
u64 geTicks = gpu->GetTickEstimate();
if (geTicks != 0) {
if (CoreTiming::GetTicks() > geTicks + usToCycles(geBehindThresholdUs)) {
u64 diff = CoreTiming::GetTicks() - geTicks;
// Let the GPU thread catch up.
gpu->SyncThread();
CoreTiming::Advance();
}
}
// This may get out of step if we synced (because we don't correct for cyclesLate),
// but that's okay - __GeCheckCycles is a very rough way to synchronize anyway.
CoreTiming::ScheduleEvent(usToCycles(geIntervalUs), geCycleEvent, 0);
}
void __GeInit() {
memset(&ge_used_callbacks, 0, sizeof(ge_used_callbacks));
memset(&ge_callback_data, 0, sizeof(ge_callback_data));
ge_pending_cb.clear();
__RegisterIntrHandler(PSP_GE_INTR, new GeIntrHandler());
geSyncEvent = CoreTiming::RegisterEvent("GeSyncEvent", &__GeExecuteSync);
geInterruptEvent = CoreTiming::RegisterEvent("GeInterruptEvent", &__GeExecuteInterrupt);
geCycleEvent = CoreTiming::RegisterEvent("GeCycleEvent", &__GeCheckCycles);
listWaitingThreads.clear();
drawWaitingThreads.clear();
// When we're using separate CPU/GPU threads, we need to keep them in sync.
if (IsOnSeparateCPUThread()) {
CoreTiming::ScheduleEvent(usToCycles(geIntervalUs), geCycleEvent, 0);
}
}
struct GeInterruptData_v1 {
int listid;
u32 pc;
};
void __GeDoState(PointerWrap &p) {
auto s = p.Section("sceGe", 1, 2);
if (!s)
return;
p.DoArray(ge_callback_data, ARRAY_SIZE(ge_callback_data));
p.DoArray(ge_used_callbacks, ARRAY_SIZE(ge_used_callbacks));
if (s >= 2) {
p.Do(ge_pending_cb);
} else {
std::list<GeInterruptData_v1> old;
p.Do(old);
ge_pending_cb.clear();
for (auto it = old.begin(), end = old.end(); it != end; ++it) {
GeInterruptData intrdata = {it->listid, it->pc};
intrdata.cmd = Memory::ReadUnchecked_U32(it->pc - 4) >> 24;
ge_pending_cb.push_back(intrdata);
}
}
p.Do(geSyncEvent);
CoreTiming::RestoreRegisterEvent(geSyncEvent, "GeSyncEvent", &__GeExecuteSync);
p.Do(geInterruptEvent);
CoreTiming::RestoreRegisterEvent(geInterruptEvent, "GeInterruptEvent", &__GeExecuteInterrupt);
p.Do(geCycleEvent);
CoreTiming::RestoreRegisterEvent(geCycleEvent, "GeCycleEvent", &__GeCheckCycles);
p.Do(listWaitingThreads);
p.Do(drawWaitingThreads);
// Everything else is done in sceDisplay.
}
void __GeShutdown() {
}
// Warning: may be called from the GPU thread, if there is a separate one (multithread mode).
bool __GeTriggerSync(GPUSyncType type, int id, u64 atTicks) {
u64 userdata = (u64)id << 32 | (u64)type;
s64 future = atTicks - CoreTiming::GetTicks();
if (type == GPU_SYNC_DRAW) {
s64 left = CoreTiming::UnscheduleThreadsafeEvent(geSyncEvent, userdata);
if (left > future)
future = left;
}
CoreTiming::ScheduleEvent_Threadsafe(future, geSyncEvent, userdata);
return true;
}
// Warning: may be called from the GPU thread, if there is a separate one (multithread mode).
bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks) {
GeInterruptData intrdata;
intrdata.listid = listid;
intrdata.pc = pc;
intrdata.cmd = Memory::ReadUnchecked_U32(pc - 4) >> 24;
ge_pending_cb.push_back(intrdata);
u64 userdata = (u64)listid << 32 | (u64) pc;
CoreTiming::ScheduleEvent_Threadsafe(atTicks - CoreTiming::GetTicks(), geInterruptEvent, userdata);
return true;
}
void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason) {
WaitType waitType;
if (type == GPU_SYNC_DRAW) {
drawWaitingThreads.push_back(__KernelGetCurThread());
waitType = WAITTYPE_GEDRAWSYNC;
} else if (type == GPU_SYNC_LIST) {
listWaitingThreads[waitId].push_back(__KernelGetCurThread());
waitType = WAITTYPE_GELISTSYNC;
} else {
ERROR_LOG_REPORT(SCEGE, "__GeWaitCurrentThread: bad wait type");
return;
}
__KernelWaitCurThread(waitType, waitId, 0, 0, false, reason);
}
static bool __GeTriggerWait(WaitType waitType, SceUID waitId, WaitingThreadList &waitingThreads) {
// TODO: Do they ever get a result other than 0?
bool wokeThreads = false;
for (auto it = waitingThreads.begin(), end = waitingThreads.end(); it != end; ++it)
wokeThreads |= HLEKernel::ResumeFromWait(*it, waitType, waitId, 0);
waitingThreads.clear();
return wokeThreads;
}
bool __GeTriggerWait(GPUSyncType type, SceUID waitId) {
// We check for the old type for old savestate compatibility.
if (type == GPU_SYNC_DRAW || (WaitType)type == WAITTYPE_GEDRAWSYNC)
return __GeTriggerWait(WAITTYPE_GEDRAWSYNC, waitId, drawWaitingThreads);
else if (type == GPU_SYNC_LIST || (WaitType)type == WAITTYPE_GELISTSYNC)
return __GeTriggerWait(WAITTYPE_GELISTSYNC, waitId, listWaitingThreads[waitId]);
else
ERROR_LOG_REPORT(SCEGE, "__GeTriggerWait: bad wait type");
return false;
}
static u32 sceGeEdramGetAddr() {
u32 retVal = 0x04000000;
DEBUG_LOG(SCEGE, "%08x = sceGeEdramGetAddr", retVal);
hleEatCycles(150);
return retVal;
}
// TODO: Return a different value for the PS3 enhanced-emulator games?
static u32 sceGeEdramGetSize() {
const u32 retVal = 0x00200000;
DEBUG_LOG(SCEGE, "%08x = sceGeEdramGetSize()", retVal);
return retVal;
}
static int __GeSubIntrBase(int callbackId) {
return callbackId * 2;
}
u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr) {
DEBUG_LOG(SCEGE,
"sceGeListEnQueue(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
listAddress, stallAddress, callbackId, optParamAddr);
auto optParam = PSPPointer<PspGeListArgs>::Create(optParamAddr);
u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), optParam, false);
if ((int)listID >= 0)
listID = LIST_ID_MAGIC ^ listID;
DEBUG_LOG(SCEGE, "List %i enqueued.", listID);
hleEatCycles(490);
CoreTiming::ForceCheck();
return listID;
}
u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr) {
DEBUG_LOG(SCEGE,
"sceGeListEnQueueHead(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
listAddress, stallAddress, callbackId, optParamAddr);
auto optParam = PSPPointer<PspGeListArgs>::Create(optParamAddr);
u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), optParam, true);
if ((int)listID >= 0)
listID = LIST_ID_MAGIC ^ listID;
DEBUG_LOG(SCEGE, "List %i enqueued at head.", listID);
hleEatCycles(480);
CoreTiming::ForceCheck();
return listID;
}
static int sceGeListDeQueue(u32 listID) {
WARN_LOG(SCEGE, "sceGeListDeQueue(%08x)", listID);
int result = gpu->DequeueList(LIST_ID_MAGIC ^ listID);
hleReSchedule("dlist dequeued");
return result;
}
static int sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress) {
// Advance() might cause an interrupt, so defer the Advance but do it ASAP.
// Final Fantasy Type-0 has a graphical artifact without this (timing issue.)
hleEatCycles(190);
CoreTiming::ForceCheck();
DEBUG_LOG(SCEGE, "sceGeListUpdateStallAddr(dlid=%i, stalladdr=%08x)", displayListID, stallAddress);
return gpu->UpdateStall(LIST_ID_MAGIC ^ displayListID, stallAddress);
}
// 0 : wait for completion. 1:check and return
int sceGeListSync(u32 displayListID, u32 mode) {
DEBUG_LOG(SCEGE, "sceGeListSync(dlid=%08x, mode=%08x)", displayListID, mode);
return gpu->ListSync(LIST_ID_MAGIC ^ displayListID, mode);
}
static u32 sceGeDrawSync(u32 mode) {
//wait/check entire drawing state
DEBUG_LOG(SCEGE, "sceGeDrawSync(mode=%d) (0=wait for completion, 1=peek)", mode);
return gpu->DrawSync(mode);
}
int sceGeContinue() {
DEBUG_LOG(SCEGE, "sceGeContinue");
int ret = gpu->Continue();
hleEatCycles(220);
hleReSchedule("ge continue");
return ret;
}
static int sceGeBreak(u32 mode, u32 unknownPtr) {
if (mode > 1) {
WARN_LOG(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): invalid mode", mode, unknownPtr);
return SCE_KERNEL_ERROR_INVALID_MODE;
}
// Not sure what this is supposed to be for...
if ((int)unknownPtr < 0 || (int)unknownPtr + 16 < 0) {
WARN_LOG_REPORT(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): invalid ptr", mode, unknownPtr);
return SCE_KERNEL_ERROR_PRIV_REQUIRED;
} else if (unknownPtr != 0) {
WARN_LOG_REPORT(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): unknown ptr (%s)", mode, unknownPtr, Memory::IsValidAddress(unknownPtr) ? "valid" : "invalid");
}
//mode => 0 : current dlist 1: all drawing
DEBUG_LOG(SCEGE, "sceGeBreak(mode=%d, unknown=%08x)", mode, unknownPtr);
int result = gpu->Break(mode);
if (result >= 0 && mode == 0) {
return LIST_ID_MAGIC ^ result;
}
return result;
}
static u32 sceGeSetCallback(u32 structAddr) {
DEBUG_LOG(SCEGE, "sceGeSetCallback(struct=%08x)", structAddr);
int cbID = -1;
for (size_t i = 0; i < ARRAY_SIZE(ge_used_callbacks); ++i) {
if (!ge_used_callbacks[i]) {
cbID = (int) i;
break;
}
}
if (cbID == -1) {
WARN_LOG(SCEGE, "sceGeSetCallback(): out of callback ids");
return SCE_KERNEL_ERROR_OUT_OF_MEMORY;
}
ge_used_callbacks[cbID] = true;
Memory::ReadStruct(structAddr, &ge_callback_data[cbID]);
int subIntrBase = __GeSubIntrBase(cbID);
if (ge_callback_data[cbID].finish_func != 0) {
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH,
ge_callback_data[cbID].finish_func, ge_callback_data[cbID].finish_arg);
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
}
if (ge_callback_data[cbID].signal_func != 0) {
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL,
ge_callback_data[cbID].signal_func, ge_callback_data[cbID].signal_arg);
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
}
return cbID;
}
static int sceGeUnsetCallback(u32 cbID) {
DEBUG_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x)", cbID);
if (cbID >= ARRAY_SIZE(ge_used_callbacks)) {
WARN_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x): invalid callback id", cbID);
return SCE_KERNEL_ERROR_INVALID_ID;
}
if (ge_used_callbacks[cbID]) {
int subIntrBase = __GeSubIntrBase(cbID);
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
} else {
WARN_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x): ignoring unregistered callback id", cbID);
}
ge_used_callbacks[cbID] = false;
return 0;
}
// Points to 512 32-bit words, where we can probably layout the context however we want
// unless some insane game pokes it and relies on it...
u32 sceGeSaveContext(u32 ctxAddr) {
DEBUG_LOG(SCEGE, "sceGeSaveContext(%08x)", ctxAddr);
gpu->SyncThread();
if (gpu->BusyDrawing()) {
WARN_LOG(SCEGE, "sceGeSaveContext(%08x): lists in process, aborting", ctxAddr);
// Real error code.
return -1;
}
// Let's just dump gstate.
if (Memory::IsValidAddress(ctxAddr)) {
gstate.Save((u32_le *)Memory::GetPointer(ctxAddr));
}
// This action should probably be pushed to the end of the queue of the display thread -
// when we have one.
return 0;
}
u32 sceGeRestoreContext(u32 ctxAddr) {
DEBUG_LOG(SCEGE, "sceGeRestoreContext(%08x)", ctxAddr);
gpu->SyncThread();
if (gpu->BusyDrawing()) {
WARN_LOG(SCEGE, "sceGeRestoreContext(%08x): lists in process, aborting", ctxAddr);
return SCE_KERNEL_ERROR_BUSY;
}
if (Memory::IsValidAddress(ctxAddr)) {
gstate.Restore((u32_le *)Memory::GetPointer(ctxAddr));
}
ReapplyGfxState();
return 0;
}
static void __GeCopyMatrix(u32 matrixPtr, float *mtx, u32 size) {
for (u32 i = 0; i < size / sizeof(float); ++i) {
Memory::Write_U32(toFloat24(mtx[i]), matrixPtr + i * sizeof(float));
}
}
static int sceGeGetMtx(int type, u32 matrixPtr) {
if (!Memory::IsValidAddress(matrixPtr)) {
ERROR_LOG(SCEGE, "sceGeGetMtx(%d, %08x) - bad matrix ptr", type, matrixPtr);
return -1;
}
INFO_LOG(SCEGE, "sceGeGetMtx(%d, %08x)", type, matrixPtr);
switch (type) {
case GE_MTX_BONE0:
case GE_MTX_BONE1:
case GE_MTX_BONE2:
case GE_MTX_BONE3:
case GE_MTX_BONE4:
case GE_MTX_BONE5:
case GE_MTX_BONE6:
case GE_MTX_BONE7:
{
int n = type - GE_MTX_BONE0;
__GeCopyMatrix(matrixPtr, gstate.boneMatrix + n * 12, 12 * sizeof(float));
}
break;
case GE_MTX_TEXGEN:
__GeCopyMatrix(matrixPtr, gstate.tgenMatrix, 12 * sizeof(float));
break;
case GE_MTX_WORLD:
__GeCopyMatrix(matrixPtr, gstate.worldMatrix, 12 * sizeof(float));
break;
case GE_MTX_VIEW:
__GeCopyMatrix(matrixPtr, gstate.viewMatrix, 12 * sizeof(float));
break;
case GE_MTX_PROJECTION:
__GeCopyMatrix(matrixPtr, gstate.projMatrix, 16 * sizeof(float));
break;
default:
return SCE_KERNEL_ERROR_INVALID_INDEX;
}
return 0;
}
static u32 sceGeGetCmd(int cmd) {
INFO_LOG(SCEGE, "sceGeGetCmd(%i)", cmd);
if (cmd >= 0 && cmd < (int)ARRAY_SIZE(gstate.cmdmem)) {
return gstate.cmdmem[cmd]; // Does not mask away the high bits.
} else {
return SCE_KERNEL_ERROR_INVALID_INDEX;
}
}
static int sceGeGetStack(int index, u32 stackPtr) {
WARN_LOG_REPORT(SCEGE, "sceGeGetStack(%i, %08x)", index, stackPtr);
return gpu->GetStack(index, stackPtr);
}
static u32 sceGeEdramSetAddrTranslation(int new_size) {
bool outsideRange = new_size != 0 && (new_size < 0x200 || new_size > 0x1000);
bool notPowerOfTwo = (new_size & (new_size - 1)) != 0;
if (outsideRange || notPowerOfTwo) {
WARN_LOG(SCEGE, "sceGeEdramSetAddrTranslation(%i): invalid value", new_size);
return SCE_KERNEL_ERROR_INVALID_VALUE;
}
DEBUG_LOG(SCEGE, "sceGeEdramSetAddrTranslation(%i)", new_size);
// TODO: This isn't safe. EDRamWidth should be global and saved.
static int EDRamWidth = 0x400;
int last = EDRamWidth;
EDRamWidth = new_size;
return last;
}
const HLEFunction sceGe_user[] = {
{0XE47E40E4, &WrapU_V<sceGeEdramGetAddr>, "sceGeEdramGetAddr", 'x', "" },
{0XAB49E76A, &WrapU_UUIU<sceGeListEnQueue>, "sceGeListEnQueue", 'x', "xxix"},
{0X1C0D95A6, &WrapU_UUIU<sceGeListEnQueueHead>, "sceGeListEnQueueHead", 'x', "xxix"},
{0XE0D68148, &WrapI_UU<sceGeListUpdateStallAddr>, "sceGeListUpdateStallAddr", 'i', "xx" },
{0X03444EB4, &WrapI_UU<sceGeListSync>, "sceGeListSync", 'i', "xx" },
{0XB287BD61, &WrapU_U<sceGeDrawSync>, "sceGeDrawSync", 'x', "x" },
{0XB448EC0D, &WrapI_UU<sceGeBreak>, "sceGeBreak", 'i', "xx" },
{0X4C06E472, &WrapI_V<sceGeContinue>, "sceGeContinue", 'i', "" },
{0XA4FC06A4, &WrapU_U<sceGeSetCallback>, "sceGeSetCallback", 'x', "x" },
{0X05DB22CE, &WrapI_U<sceGeUnsetCallback>, "sceGeUnsetCallback", 'i', "x" },
{0X1F6752AD, &WrapU_V<sceGeEdramGetSize>, "sceGeEdramGetSize", 'x', "" },
{0XB77905EA, &WrapU_I<sceGeEdramSetAddrTranslation>, "sceGeEdramSetAddrTranslation", 'x', "i" },
{0XDC93CFEF, &WrapU_I<sceGeGetCmd>, "sceGeGetCmd", 'x', "i" },
{0X57C8945B, &WrapI_IU<sceGeGetMtx>, "sceGeGetMtx", 'i', "ix" },
{0X438A385A, &WrapU_U<sceGeSaveContext>, "sceGeSaveContext", 'x', "x" },
{0X0BF608FB, &WrapU_U<sceGeRestoreContext>, "sceGeRestoreContext", 'x', "x" },
{0X5FB86AB0, &WrapI_U<sceGeListDeQueue>, "sceGeListDeQueue", 'i', "x" },
{0XE66CB92E, &WrapI_IU<sceGeGetStack>, "sceGeGetStack", 'i', "ix" },
};
void Register_sceGe_user() {
RegisterModule("sceGe_user", ARRAY_SIZE(sceGe_user), sceGe_user);
}