ppsspp/Core/HLE
2013-06-05 12:20:07 -07:00
..
__sceAudio.cpp Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Fix sceNetEtherNtostr. 2013-06-04 01:53:32 -04:00
HLE.cpp
HLE.h
HLETables.cpp
HLETables.h
sceAtrac.cpp Re-enable atrac3+ mono audio 2013-06-04 11:16:55 +08:00
sceAtrac.h
sceAudio.cpp Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceChnnlsv.cpp
sceChnnlsv.h
sceCtrl.cpp
sceCtrl.h
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Show statistics for GPU cycles executed per frame. 2013-05-31 10:40:16 -07:00
sceDisplay.h
sceDmac.cpp
sceDmac.h
sceFont.cpp
sceFont.h
sceGameUpdate.cpp
sceGameUpdate.h
sceGe.cpp
sceGe.h
sceHprm.cpp
sceHprm.h
sceHttp.cpp
sceHttp.h
sceImpose.cpp
sceImpose.h
sceIo.cpp Try to avoid possible global var name conflicts. 2013-05-31 23:14:28 -07:00
sceIo.h
sceJpeg.cpp
sceJpeg.h
sceKernel.cpp Buildfix for Linux, fixes #1994. 2013-05-30 22:42:27 -07:00
sceKernel.h Buildfixes. 2013-06-02 13:26:39 +10:00
sceKernelAlarm.cpp
sceKernelAlarm.h
sceKernelEventFlag.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Oops, lost these two lines editing. 2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp
sceKernelMbx.h
sceKernelMemory.cpp Merge pull request #1961 from unknownbrackets/savestates 2013-05-28 00:41:01 -07:00
sceKernelMemory.h
sceKernelModule.cpp Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063. 2013-06-05 19:59:16 +02:00
sceKernelModule.h
sceKernelMsgPipe.cpp
sceKernelMsgPipe.h
sceKernelMutex.cpp Use a PSPPointer in lwmutexes. 2013-06-02 15:17:24 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceKernelThread.h
sceKernelTime.cpp
sceKernelTime.h
sceKernelVTimer.cpp
sceKernelVTimer.h
sceMd5.cpp
sceMd5.h
sceMp3.cpp
sceMp3.h
sceMp4.cpp
sceMp4.h
sceMpeg.cpp Fix crash for invalid mpeg header. 2013-06-05 15:46:04 +08:00
sceMpeg.h Rewrite and implement sceMpeg with MediaEngine. 2013-06-02 01:29:59 +08:00
sceNet.cpp Fix sceNetEtherNtostr. 2013-06-04 01:53:32 -04:00
sceNet.h
sceNp.cpp
sceNp.h
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp
sceP3da.h
sceParseHttp.cpp
sceParseHttp.h
sceParseUri.cpp
sceParseUri.h
scePauth.cpp
scePauth.h
scePower.cpp
scePower.h
scePsmf.cpp Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063. 2013-06-05 19:59:16 +02:00
scePsmf.h
scePspNpDrm_user.cpp make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h
sceRtc.cpp
sceRtc.h
sceSas.cpp Didn't need any special logic here after all. 2013-05-27 17:05:13 -07:00
sceSas.h
sceSsl.cpp
sceSsl.h
sceUmd.cpp
sceUmd.h
sceUsb.cpp
sceUsb.h
sceUtility.cpp Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
sceUtility.h
sceVaudio.cpp
sceVaudio.h