mirror of
https://github.com/libretro/ppsspp.git
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3a8a2ff933
This way we can independently control the debugger and disc sharing, since debugger could have security impact.
103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <thread>
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#include <mutex>
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#include "ui/ui_screen.h"
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#include "ui/viewgroup.h"
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#include "UI/MiscScreens.h"
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#include "UI/MainScreen.h"
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class RemoteISOScreen : public UIScreenWithBackground {
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public:
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RemoteISOScreen();
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protected:
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void update() override;
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void CreateViews() override;
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UI::EventReturn HandleStartServer(UI::EventParams &e);
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UI::EventReturn HandleStopServer(UI::EventParams &e);
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UI::EventReturn HandleBrowse(UI::EventParams &e);
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UI::EventReturn HandleSettings(UI::EventParams &e);
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bool serverRunning_;
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bool serverStopping_;
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};
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enum class ScanStatus {
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SCANNING,
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RETRY_SCAN,
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FOUND,
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FAILED,
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LOADING,
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LOADED,
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};
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class RemoteISOConnectScreen : public UIScreenWithBackground {
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public:
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RemoteISOConnectScreen();
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~RemoteISOConnectScreen() override;
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protected:
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void update() override;
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void CreateViews() override;
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ScanStatus GetStatus();
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void ExecuteScan();
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void ExecuteLoad();
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UI::TextView *statusView_;
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ScanStatus status_;
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double nextRetry_;
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std::thread *scanThread_;
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std::mutex statusLock_;
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std::string host_;
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int port_;
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std::vector<std::string> games_;
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};
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class RemoteISOBrowseScreen : public MainScreen {
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public:
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RemoteISOBrowseScreen(const std::vector<std::string> &games);
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protected:
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void CreateViews() override;
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std::vector<std::string> games_;
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};
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class RemoteISOSettingsScreen : public UIDialogScreenWithBackground {
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public:
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RemoteISOSettingsScreen();
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UI::EventReturn OnClickRemoteISOSubdir(UI::EventParams &e);
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UI::EventReturn OnClickRemoteServer(UI::EventParams &e);
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protected:
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void update() override;
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void CreateViews() override;
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UI::EventReturn OnChangeRemoteISOSubdir(UI::EventParams &e);
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bool serverRunning_ = false;
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};
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