ppsspp/Windows/PPSSPP.vcxproj
2013-09-28 20:57:02 +02:00

401 lines
24 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{567AF8DB-42C1-4D08-96CD-D70A2DFEFC6B}</ProjectGuid>
<RootNamespace>DaSh</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>PPSSPPWindows</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\</OutDir>
<TargetName>PPSSPPDebug</TargetName>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86);</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>PPSSPPDebug64</TargetName>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>PPSSPPWindows64</TargetName>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;comctl32.lib;xinput.lib;d3d9.lib;d3dx9d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<LargeAddressAware>true</LargeAddressAware>
<BaseAddress>0x00400000</BaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OmitFramePointers>false</OmitFramePointers>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;d3d9.lib;d3dx9d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<LargeAddressAware>true</LargeAddressAware>
<BaseAddress>0x00400000</BaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
<ShowProgress>NotSet</ShowProgress>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;comctl32.lib;d3d9.lib;d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalOptions>/ignore:4049 %(AdditionalOptions)</AdditionalOptions>
<BaseAddress>0x00400000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
<LargeAddressAware>true</LargeAddressAware>
<GenerateMapFile>true</GenerateMapFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>false</OmitFramePointers>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<AdditionalDependencies>Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;d3d9.lib;d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
<BaseAddress>0x00400000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\android\jni\ArmEmitterTest.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\android\jni\TestRunner.cpp" />
<ClCompile Include="..\native\ext\glew\glew.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</ForcedIncludeFiles>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</ForcedIncludeFiles>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</ForcedIncludeFiles>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ForcedIncludeFiles>
</ClCompile>
<ClCompile Include="ControlMapping.cpp" />
<ClCompile Include="Debugger\BreakpointWindow.cpp" />
<ClCompile Include="Debugger\CtrlDisAsmView.cpp" />
<ClCompile Include="Debugger\CtrlMemView.cpp" />
<ClCompile Include="Debugger\CtrlRegisterList.cpp" />
<ClCompile Include="Debugger\DebuggerShared.cpp" />
<ClCompile Include="Debugger\Debugger_Disasm.cpp" />
<ClCompile Include="Debugger\Debugger_Lists.cpp" />
<ClCompile Include="Debugger\Debugger_MemoryDlg.cpp" />
<ClCompile Include="Debugger\Debugger_VFPUDlg.cpp" />
<ClCompile Include="GEDebugger\CtrlDisplayListView.cpp" />
<ClCompile Include="GEDebugger\GEDebugger.cpp" />
<ClCompile Include="DinputDevice.cpp" />
<ClCompile Include="EmuThread.cpp" />
<ClCompile Include="GEDebugger\SimpleGLWindow.cpp" />
<ClCompile Include="InputDevice.cpp" />
<ClCompile Include="KeyboardDevice.cpp" />
<ClCompile Include="W32Util\DialogManager.cpp" />
<ClCompile Include="W32Util\Misc.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)2.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)%(Filename)2.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename)2.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(Filename)2.obj</ObjectFileName>
</ClCompile>
<ClCompile Include="W32Util\PropertySheet.cpp" />
<ClCompile Include="W32Util\ShellUtil.cpp" />
<ClCompile Include="InputBox.cpp" />
<ClCompile Include="W32Util\TabControl.cpp" />
<ClCompile Include="WndMainWindow.cpp" />
<ClCompile Include="DSoundStream.cpp" />
<ClCompile Include="OpenGLBase.cpp" />
<ClCompile Include="WindowsHost.cpp" />
<ClCompile Include="Globals.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="XinputDevice.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\android\jni\ARMEmitterTest.h" />
<ClInclude Include="..\android\jni\TestRunner.h" />
<ClInclude Include="ControlMapping.h" />
<ClInclude Include="Debugger\BreakpointWindow.h" />
<ClInclude Include="Debugger\CtrlDisAsmView.h" />
<ClInclude Include="Debugger\CtrlMemView.h" />
<ClInclude Include="Debugger\CtrlRegisterList.h" />
<ClInclude Include="Debugger\DebuggerShared.h" />
<ClInclude Include="Debugger\Debugger_Disasm.h" />
<ClInclude Include="Debugger\Debugger_Lists.h" />
<ClInclude Include="Debugger\Debugger_MemoryDlg.h" />
<ClInclude Include="Debugger\Debugger_VFPUDlg.h" />
<ClInclude Include="GEDebugger\CtrlDisplayListView.h" />
<ClInclude Include="GEDebugger\GEDebugger.h" />
<ClInclude Include="DinputDevice.h" />
<ClInclude Include="EmuThread.h" />
<ClInclude Include="GEDebugger\SimpleGLWindow.h" />
<ClInclude Include="InputDevice.h" />
<ClInclude Include="KeyboardDevice.h" />
<ClInclude Include="W32Util\DialogManager.h" />
<ClInclude Include="W32Util\Misc.h" />
<ClInclude Include="W32Util\PropertySheet.h" />
<ClInclude Include="W32Util\ShellUtil.h" />
<ClInclude Include="W32Util\TabControl.h" />
<ClInclude Include="W32Util\XPTheme.h" />
<ClInclude Include="InputBox.h" />
<ClInclude Include="WndMainWindow.h" />
<ClInclude Include="DSoundStream.h" />
<ClInclude Include="OpenGLBase.h" />
<ClInclude Include="WindowsHost.h" />
<ClInclude Include="..\Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="XinputDevice.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\android\atlasscript.txt" />
<None Include="..\android\jni\Android.mk" />
<None Include="..\android\jni\Application.mk" />
<None Include="..\assets\langregion.ini" />
<None Include="..\CMakeLists.txt" />
<None Include="..\README.md" />
<None Include="git-version-gen.cmd" />
<None Include="ppsspp.ico" />
<None Include="icon1.ico" />
<None Include="pspmode.png" />
<None Include="rt_manif.bin" />
<None Include="stop1.ico" />
</ItemGroup>
<ItemGroup>
<None Include="aboutbox.rc" />
<ResourceCompile Include="ppsspp.rc" />
<None Include="version.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.vcxproj">
<Project>{3fcdbae2-5103-4350-9a8e-848ce9c73195}</Project>
</ProjectReference>
<ProjectReference Include="..\Core\Core.vcxproj">
<Project>{533f1d30-d04d-47cc-ad71-20f658907e36}</Project>
</ProjectReference>
<ProjectReference Include="..\ext\libkirk\libkirk.vcxproj">
<Project>{3baae095-e0ab-4b0e-b5df-ce39c8ae31de}</Project>
</ProjectReference>
<ProjectReference Include="..\GPU\GPU.vcxproj">
<Project>{457f45d2-556f-47bc-a31d-aff0d15beaed}</Project>
</ProjectReference>
<ProjectReference Include="..\native\native.vcxproj">
<Project>{C4DF647E-80EA-4111-A0A8-218B1B711E18}</Project>
</ProjectReference>
<ProjectReference Include="..\ext\zlib\zlib.vcxproj">
<Project>{f761046e-6c38-4428-a5f1-38391a37bb34}</Project>
</ProjectReference>
<ProjectReference Include="..\UI\UI.vcxproj">
<Project>{004b8d11-2be3-4bd9-ab40-2be04cf2096f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="DaSh.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>