ppsspp/GPU/GLES
Unknown W. Brackets 651d8a4a7d Support inter-buffer memcpy transfer.
Seeing some games using it like 3rd Birthday uses block transfers, to copy
a frame to the other buffer.
2014-06-14 13:22:00 -07:00
..
DepalettizeShader.cpp Fix a bunch of typos breaking various utility shaders on GLES 2014-06-09 19:15:45 +02:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Merge pull request #6313 from unknownbrackets/gpu-minor 2014-06-14 09:21:30 +02:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Support inter-buffer memcpy transfer. 2014-06-14 13:22:00 -07:00
Framebuffer.h Consistently mark vfb dirty after drawing to it. 2014-06-14 13:19:27 -07:00
GLES_GPU.cpp Implement in-shader blending on gles2 / gl2. 2014-06-13 23:42:59 -07:00
GLES_GPU.h Implement in-shader blending on gles2 / gl2. 2014-06-13 23:42:59 -07:00
ShaderManager.cpp Implement in-shader blending on gles2 / gl2. 2014-06-13 23:42:59 -07:00
ShaderManager.h Implement in-shader blending on gles2 / gl2. 2014-06-13 23:42:59 -07:00
SoftwareTransform.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Implement in-shader blending on gles2 / gl2. 2014-06-13 23:42:59 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TextureCache.cpp Merge pull request #6321 from unknownbrackets/texscaling 2014-06-14 20:08:39 +02:00
TextureCache.h Centralize render-to-tex logic, support mirrors. 2014-06-14 11:04:16 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TransformPipeline.h Reuse buffer objects when possible. 2014-06-07 16:20:12 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00