mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-05 15:37:51 +00:00
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <list>
|
|
|
|
#include "ui/screen.h"
|
|
#include "ui/ui_screen.h"
|
|
#include "Common/KeyMap.h"
|
|
|
|
struct AxisInput;
|
|
|
|
class EmuScreen : public UIScreen
|
|
{
|
|
public:
|
|
EmuScreen(const std::string &filename);
|
|
~EmuScreen();
|
|
|
|
virtual void update(InputState &input);
|
|
virtual void render();
|
|
virtual void deviceLost();
|
|
virtual void dialogFinished(const Screen *dialog, DialogResult result);
|
|
virtual void sendMessage(const char *msg, const char *value);
|
|
|
|
virtual void touch(const TouchInput &touch);
|
|
virtual void key(const KeyInput &key);
|
|
virtual void axis(const AxisInput &axis);
|
|
|
|
protected:
|
|
virtual void CreateViews();
|
|
UI::EventReturn OnDevTools(UI::EventParams ¶ms);
|
|
|
|
private:
|
|
void bootGame(const std::string &filename);
|
|
void processAxis(const AxisInput &axis, int direction);
|
|
|
|
void pspKey(int pspKeyCode, int flags);
|
|
void onVKeyDown(int virtualKeyCode);
|
|
void onVKeyUp(int virtualKeyCode);
|
|
void setVKeyAnalogX(int stick, int virtualKeyMin, int virtualKeyMax);
|
|
void setVKeyAnalogY(int stick, int virtualKeyMin, int virtualKeyMax);
|
|
|
|
bool booted_;
|
|
std::string gamePath_;
|
|
// Something invalid was loaded, don't try to emulate
|
|
bool invalid_;
|
|
std::string errorMessage_;
|
|
|
|
bool pauseTrigger_;
|
|
|
|
// To track mappable virtual keys. We can have as many as we want.
|
|
bool virtKeys[VIRTKEY_COUNT];
|
|
};
|