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https://github.com/libretro/ppsspp.git
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e37a1fb1d3
To be used for things like sceUtility* and other overlays like FPS and stats.
48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#define SCE_GE_LIST_COMPLETED 0
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#define SCE_GE_LIST_QUEUED 1
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#define SCE_GE_LIST_DRAWING 2
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#define SCE_GE_LIST_STALLING 3
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#define SCE_GE_LIST_PAUSED 4
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// typedef void (*PspGeCallback)(int id, void *arg);
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typedef struct PspGeCallbackData
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{
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u32 signal_func;
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u32 signal_arg; //ptr
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u32 finish_func; // PspGeCallback
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u32 finish_arg;
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} PspGeCallbackData;
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void Register_sceGe_user();
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void __GeInit();
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void __GeShutdown();
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// Export functions for use by Util/PPGe
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u32 sceGeRestoreContext(u32 ctxAddr);
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u32 sceGeSaveContext(u32 ctxAddr);
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u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optParamAddr);
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