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GLES
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Use and applu new bool , doShadeMapping
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2013-09-14 14:29:37 +08:00 |
Null
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
Software
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Bail more gracefully if no real OpenGL driver is installed on XP
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2013-09-11 21:35:44 +02:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Reformat and use enum for GETextureFiltering
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2013-09-04 16:54:25 +08:00 |
GeDisasm.cpp
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
GPU.vcxproj.filters
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Fix bad filter.
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2013-08-24 09:51:45 -07:00 |
GPUCommon.cpp
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Use a waiting thread list in sceGe as well.
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2013-09-08 11:57:44 -07:00 |
GPUCommon.h
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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2013-08-16 01:00:26 +02:00 |
GPUInterface.h
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Don't trash a list the GE interrupt handler needs.
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2013-09-01 12:39:45 -07:00 |
GPUState.cpp
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Provide for GPU init failure, kill a warning.
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2013-09-07 22:30:30 -07:00 |
GPUState.h
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Add u16 getTextureDimension(int level)
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2013-09-08 16:09:40 +08:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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GPU/Math3D: Add a 4x4 matrix class.
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2013-07-29 22:49:19 +02:00 |