ppsspp/Core/HLE
2014-12-03 18:44:04 +08:00
..
__sceAudio.cpp Remove bgm and sfx volume settings. 2014-08-17 14:16:59 -07:00
__sceAudio.h
FunctionWrappers.h sysclib_memset change to WrapU_UII 2014-05-18 04:20:48 +08:00
HLE.cpp Cleanup some old typedefs. 2014-11-02 18:46:12 -08:00
HLE.h Remove hleAfterCheckAllCallbacks(). 2014-06-28 03:10:30 -07:00
HLEHelperThread.cpp Fix typo (warning.) 2014-05-23 08:47:12 -07:00
HLEHelperThread.h Add a class to create helper threads from HLE. 2014-05-22 23:38:21 -07:00
HLETables.cpp Add sceLibFttt 2014-08-15 22:42:08 +08:00
HLETables.h
KernelWaitHelpers.h Wake good pri threads immediately from timeouts. 2014-06-24 00:49:36 -07:00
proAdhoc.cpp Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
proAdhoc.h Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
ReplaceTables.cpp Replace frame download in Kenka Banchou Bros: Tokyo Battle Royale 2014-12-03 18:44:04 +08:00
ReplaceTables.h Disable a bunch of function replacements. 2014-08-03 13:15:41 -07:00
sceAtrac.cpp Discard packet data when seeking. 2014-10-03 23:23:36 -07:00
sceAtrac.h Add breakpoints to most sceAtrac mem access. 2014-09-23 11:33:18 -07:00
sceAudio.cpp Fix a typo 2014-04-22 14:31:34 +08:00
sceAudio.h Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers. 2014-04-12 23:16:38 +02:00
sceAudiocodec.cpp Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceCcc.cpp Respect dstSize and truncate in ccc string conv. 2014-05-03 13:22:45 -07:00
sceCcc.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceChnnlsv.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceChnnlsv.h
sceCtrl.cpp Fix sceCtrl buffer update timing drift. 2014-07-06 01:08:44 -07:00
sceCtrl.h
sceDeflt.cpp Implement sceGzipDecompress and sceDeflateDecompress. Some games (eg. Suto Mani / Strobe Mania) required this. They are now playable. Fixes #146 2014-07-03 13:58:47 +10:00
sceDeflt.h
sceDisplay.cpp Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
sceDisplay.h Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
sceDmac.cpp Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
sceDmac.h Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
sceFont.cpp Correct error codes in sceFontOpenUserMemory(). 2014-09-26 23:44:36 -07:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceGameUpdate.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceGameUpdate.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceGe.cpp Unpause lists after wait signals with no handler. 2014-08-17 14:14:25 -07:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHeap.h
sceHprm.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHprm.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceHttp.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHttp.h
sceImpose.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceImpose.h
sceIo.cpp Return an error code for negative file sizes. 2014-11-06 08:45:45 -08:00
sceIo.h
sceJpeg.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceJpeg.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceKernel.cpp Don't msgbox on game exit (homebrew can legitimately do this) 2014-11-17 21:25:08 +01:00
sceKernel.h Fix return values in sceKernelGetThreadmanIdList(). 2014-08-17 14:38:54 -07:00
sceKernelAlarm.cpp Simplify alarm timing. 2014-09-01 20:03:57 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Fix missing log semicolons only affecting logging. 2014-06-29 19:09:39 -07:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Prevent unknown getpointer in sceKernelMemset 2014-11-08 06:49:24 +08:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp Fix missing log semicolons only affecting logging. 2014-06-29 19:09:39 -07:00
sceKernelMbx.h
sceKernelMemory.cpp sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
sceKernelMemory.h Clarify some module loading code. 2014-08-17 14:26:00 -07:00
sceKernelModule.cpp Correct unload of imported vars. 2014-11-05 22:57:25 -08:00
sceKernelModule.h Load kernel modules into kernel memory. 2014-08-17 14:25:55 -07:00
sceKernelMsgPipe.cpp Improve some timing in msgpipes. 2014-09-01 20:03:58 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Use std::unordered_multimaps in a few places. 2014-11-03 08:31:52 -08:00
sceKernelMutex.h
sceKernelSemaphore.cpp Eat some cycles when signaling semaphores. 2014-09-01 21:12:56 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Skip setting a0 in the idle thread. 2014-10-12 12:51:48 -07:00
sceKernelThread.h Remove savedIdRegister/MIPS_CALL_ID. 2014-06-22 11:29:47 -07:00
sceKernelTime.cpp Cleam up thread names a bit, name the Main thread. 2014-06-29 12:53:03 +02:00
sceKernelTime.h
sceKernelVTimer.cpp Protect against vtimers scheduled in past. 2014-09-01 20:03:57 -07:00
sceKernelVTimer.h
sceMd5.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceMd5.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp3.cpp Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
sceMp3.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp4.cpp Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp Fix a bad iterator dereference in sceMpeg. 2014-08-31 21:15:04 -07:00
sceMpeg.h Do State PMP media, and some other updates to PMP media. 2014-04-04 23:01:25 +02:00
sceMt19937.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceMt19937.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceNet.cpp Add a non-functional stub for sceNetResolverInit. 2014-09-02 15:40:42 -04:00
sceNet.h Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
sceNetAdhoc.cpp Fix some logging in sceNetAdhoc. 2014-07-15 23:35:19 -07:00
sceNetAdhoc.h Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
sceNp.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceNp.h
sceOpenPSID.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceOpenPSID.h
sceP3da.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceP3da.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.cpp Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.h
sceParseUri.cpp Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseUri.h
scePauth.cpp Workaround scePauth_F7AA47F6() 2014-04-27 17:26:40 +08:00
scePauth.h
scePower.cpp Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
scePower.h
scePsmf.cpp Only loop at video end. 2014-08-17 15:46:04 -07:00
scePsmf.h
scePspNpDrm_user.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
scePspNpDrm_user.h
sceRtc.cpp Use fixed dates for rtc adjusted and reincarnated. 2014-09-05 09:34:09 -07:00
sceRtc.h
sceSas.cpp Add breakpoints to most sceAtrac mem access. 2014-09-23 11:33:18 -07:00
sceSas.h
sceSsl.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceSsl.h
sceUmd.cpp Oops, fix a mistake in umd replacement. 2014-11-25 12:03:16 -08:00
sceUmd.h
sceUsb.cpp Fix savestates broken by #6493. 2014-07-05 07:30:03 -07:00
sceUsb.h
sceUsbGps.cpp fix typo,add sceUsbGpsGetState() function 2014-08-13 01:47:24 +08:00
sceUsbGps.h Add sceUsbGps module 2014-08-13 00:11:26 +08:00
sceUtility.cpp Delay sceUtilityMsgDialogUpdate() per tests. 2014-09-27 00:13:27 -07:00
sceUtility.h
sceVaudio.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceVaudio.h