ppsspp/android/jni
2013-01-26 01:34:19 +01:00
..
Android.mk Split out the FPU reg cache into its own file too. 2013-01-26 01:34:19 +01:00
Application.mk Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
ArmEmitterTest.cpp Remove ArmABI.cpp/h, didn't need that stuff. 2013-01-14 22:19:18 +01:00
ArmEmitterTest.h Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest(). 2012-12-13 11:41:30 +10:00
EmuScreen.cpp Merge branch 'master' into armjit 2013-01-14 20:46:17 +01:00
EmuScreen.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.cpp Fix buttons for the virtual gamepad 2012-12-28 13:49:36 +01:00
GamepadEmu.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MenuScreens.cpp Try to use glDrawArrays in more situations, saving us a buffer. Misc. 2013-01-20 21:52:54 +01:00
MenuScreens.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
NativeApp.cpp Merge pull request #429 from hrydgard/armjit 2013-01-15 23:39:29 -08:00
ui_atlas.cpp windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
ui_atlas.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
UIShader.cpp Add basic stencil test functionality, shadows work in Wipeout. update native. 2013-01-12 17:21:07 +01:00
UIShader.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00