.. |
DepalettizeShaderGLES.cpp
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
DepalettizeShaderGLES.h
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
DrawEngineGLES.cpp
|
Maintain the hashmap from time to time. Fix a bug in count reset on grow.
|
2017-08-20 13:34:11 +02:00 |
DrawEngineGLES.h
|
32-bit buildfix
|
2017-08-20 15:33:53 +02:00 |
FragmentShaderGeneratorGLES.cpp
|
GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
|
2017-02-17 12:12:15 +01:00 |
FragmentShaderGeneratorGLES.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
FragmentTestCacheGLES.cpp
|
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
|
2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
|
Dirty on various framebuf state helpers.
|
2017-08-14 11:36:07 +02:00 |
FramebufferManagerGLES.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
GPU_GLES.cpp
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
GPU_GLES.h
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
ShaderManagerGLES.cpp
|
Fix bug in vulkan init. Add some sanity checks to GL shader cache loading.
|
2017-08-28 15:22:18 +02:00 |
ShaderManagerGLES.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
StateMappingGLES.cpp
|
All: Only convert viewportscissor state if dirty
|
2017-08-14 11:14:26 +02:00 |
StateMappingGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
|
Dirty things on stencil buffer upload.
|
2017-08-14 11:36:06 +02:00 |
TextureCacheGLES.cpp
|
GPU: Fix negative mip levels with const workaround.
|
2017-05-31 21:42:07 -07:00 |
TextureCacheGLES.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
TextureScalerGLES.cpp
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
|
[spline/bezier]Minor fixes for HW tess GLES.
|
2017-02-25 18:40:20 +09:00 |
VertexShaderGeneratorGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |