ppsspp/GPU/Software
2017-08-31 01:14:51 +02:00
..
Clipper.cpp
Clipper.h
Lighting.cpp
Lighting.h
Rasterizer.cpp SoftGPU: Avoid some compile warnings. 2017-06-06 19:49:42 -07:00
Rasterizer.h
README.txt
Sampler.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
Sampler.h
SamplerX86.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
SoftGpu.cpp
SoftGpu.h
TransformUnit.cpp SoftGPU: Avoid some compile warnings. 2017-06-06 19:49:42 -07:00
TransformUnit.h
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.