ppsspp/GPU
Unknown W. Brackets 6ebdf2be29 Skip memcpy fb download when already downloaded.
Fixes Final Fantasy Tactics lag, discussion in #6308.
2014-06-14 11:04:17 -07:00
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Common Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
Debugger Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
Directx9 Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
GLES Skip memcpy fb download when already downloaded. 2014-06-14 11:04:17 -07:00
Null Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
Software Update Symbian to GCC 4.8.3 2014-06-11 03:10:50 +10:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
GPUCommon.h Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
GPUInterface.h Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
GPUState.cpp Implement in-shader blending on gles2 / gl2. 2014-06-13 23:42:59 -07:00
GPUState.h Implement in-shader blending on gles2 / gl2. 2014-06-13 23:42:59 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00