ppsspp/android/jni/MenuScreens.h

125 lines
2.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include <map>
#include "ui/screen.h"
#include "ui/ui.h"
#include "file/file_util.h"
class LogoScreen : public Screen
{
public:
LogoScreen(const std::string &bootFilename)
: bootFilename_(bootFilename), frames_(0) {}
void update(InputState &input);
void render();
private:
std::string bootFilename_;
int frames_;
};
class MenuScreen : public Screen
{
public:
MenuScreen() : frames_(0) {}
void update(InputState &input);
void render();
private:
int frames_;
};
// Dialog box, meant to be pushed
class InGameMenuScreen : public Screen
{
public:
void update(InputState &input);
void render();
};
class SettingsScreen : public Screen
{
public:
void update(InputState &input);
void render();
};
struct FileSelectScreenOptions {
std::string filter; // Enforced extension filter. Case insensitive, extensions separated by ":".
bool allowChooseDirectory;
int folderIcon;
std::map<std::string, int> iconMapping;
};
class FileSelectScreen : public Screen
{
public:
FileSelectScreen(const FileSelectScreenOptions &options);
void update(InputState &input);
void render();
// Override these to for example write the current directory to a config file.
virtual void onSelectFile() {}
virtual void onCancel() {}
private:
void updateListing();
FileSelectScreenOptions options_;
UIList list_;
std::string currentDirectory_;
std::vector<FileInfo> listing_;
};
class CreditsScreen : public Screen
{
public:
CreditsScreen() : frames_(0) {}
void update(InputState &input);
void render();
private:
int frames_;
};
// Dialog box, meant to be pushed
class ErrorScreen : public Screen
{
public:
ErrorScreen(const std::string &errorTitle, const std::string &errorMessage) : errorTitle_(errorTitle), errorMessage_(errorMessage) {}
void update(InputState &input);
void render();
private:
std::string errorTitle_;
std::string errorMessage_;
};
void DrawWatermark();