ppsspp/Core/HLE/sceGe.cpp
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00

235 lines
6.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "../System.h"
#include "../CoreParameter.h"
#include "sceGe.h"
#include "sceKernelThread.h"
#include "sceKernelInterrupt.h"
#include "../GPU/GPUState.h"
#include "../GPU/GPUInterface.h"
// TODO: This doesn't really belong here
static int state;
void __GeInit()
{
state = 0;
}
void __GeShutdown()
{
}
// The GE is implemented wrong - it should be parallel to the CPU execution instead of
// synchronous.
u32 sceGeEdramGetAddr()
{
u32 retVal = 0x04000000;
DEBUG_LOG(HLE,"%08x = sceGeEdramGetAddr",retVal);
return retVal;
}
u32 sceGeEdramGetSize()
{
u32 retVal = 0x00200000;
DEBUG_LOG(HLE,"%08x = sceGeEdramGetSize()",retVal);
return retVal;
}
u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optParamAddr)
{
DEBUG_LOG(HLE,"sceGeListEnQueue(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
listAddress,stallAddress,callbackId,optParamAddr);
//if (!stallAddress)
// stallAddress = listAddress;
u32 listID = gpu->EnqueueList(listAddress, stallAddress);
// HACKY
if (listID)
state = SCE_GE_LIST_STALLING;
else
state = SCE_GE_LIST_COMPLETED;
DEBUG_LOG(HLE,"List enqueued.");
//return display list ID
return listID;
}
u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optParamAddr)
{
if (!stallAddress)
stallAddress = listAddress;
u32 listID = gpu->EnqueueList(listAddress,stallAddress);
// HACKY
if (listID)
state = SCE_GE_LIST_STALLING;
else
state = SCE_GE_LIST_COMPLETED;
DEBUG_LOG(HLE,"%i=sceGeListEnQueueHead(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
listID, listAddress,stallAddress,callbackId,optParamAddr);
DEBUG_LOG(HLE,"List enqueued.");
//return display list ID
return listID;
}
void sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress)
{
DEBUG_LOG(HLE,"sceGeListUpdateStallAddr(dlid=%i,stalladdr=%08x)",
displayListID,stallAddress);
gpu->UpdateStall(displayListID, stallAddress);
}
void sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:check and return
{
DEBUG_LOG(HLE,"sceGeListSync(dlid=%08x, mode=%08x)", displayListID,mode);
}
u32 sceGeDrawSync(u32 mode)
{
//wait/check entire drawing state
DEBUG_LOG(HLE,"FAKE sceGeDrawSync(mode=%d) (0=wait for completion)",mode);
gpu->DrawSync(mode);
return 0;
}
void sceGeBreak()
{
u32 mode = PARAM(0); //0 : current dlist 1: all drawing
ERROR_LOG(HLE,"UNIMPL sceGeBreak(mode=%d)",mode);
}
void sceGeContinue()
{
ERROR_LOG(HLE,"UNIMPL sceGeContinue");
// no arguments
}
u32 sceGeSetCallback(u32 structAddr)
{
DEBUG_LOG(HLE,"sceGeSetCallback(struct=%08x)", structAddr);
PspGeCallbackData ge_callback_data;
Memory::ReadStruct(structAddr, &ge_callback_data);
if (ge_callback_data.finish_func) {
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH, ge_callback_data.finish_func, ge_callback_data.finish_arg);
sceKernelEnableSubIntr(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH);
}
if (ge_callback_data.signal_func) {
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL, ge_callback_data.signal_func, ge_callback_data.signal_arg);
sceKernelEnableSubIntr(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL);
}
// TODO: This should return a callback ID
return 0;
}
void sceGeUnsetCallback(u32 cbID)
{
DEBUG_LOG(HLE,"sceGeUnsetCallback(cbid=%08x)", cbID);
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH);
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL);
}
// Points to 512 32-bit words, where we can probably layout the context however we want
// unless some insane game pokes it and relies on it...
u32 sceGeSaveContext(u32 ctxAddr)
{
DEBUG_LOG(HLE,"sceGeSaveContext(%08x)", ctxAddr);
if (sizeof(gstate) > 512 * 4) {
ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
return 0;
}
// Let's just dump gstate.
if (Memory::IsValidAddress(ctxAddr)) {
Memory::WriteStruct(ctxAddr, &gstate);
}
// This action should probably be pushed to the end of the queue of the display thread -
// when we have one.
return 0;
}
u32 sceGeRestoreContext(u32 ctxAddr)
{
DEBUG_LOG(HLE,"sceGeRestoreContext(%08x)", ctxAddr);
if (sizeof(gstate) > 512 * 4) {
ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
return 0;
}
if (Memory::IsValidAddress(ctxAddr)) {
Memory::ReadStruct(ctxAddr, &gstate);
}
ReapplyGfxState();
return 0;
}
void sceGeGetMtx()
{
ERROR_LOG(HLE,"UNIMPL sceGeGetMtx()");
}
void sceGeEdramSetAddrTranslation()
{
int new_size = PARAM(0);
INFO_LOG(HLE,"sceGeEdramSetAddrTranslation(%i)", new_size);
static int EDRamWidth;
int last = EDRamWidth;
EDRamWidth = new_size;
RETURN(last);
}
const HLEFunction sceGe_user[] =
{
{0xE47E40E4,&WrapU_V<sceGeEdramGetAddr>, "sceGeEdramGetAddr"},
{0xAB49E76A,&WrapU_UUUU<sceGeListEnQueue>, "sceGeListEnQueue"},
{0x1C0D95A6,&WrapU_UUUU<sceGeListEnQueueHead>, "sceGeListEnQueueHead"},
{0xE0D68148,&WrapV_UU<sceGeListUpdateStallAddr>, "sceGeListUpdateStallAddr"},
{0x03444EB4,&WrapV_UU<sceGeListSync>, "sceGeListSync"},
{0xB287BD61,&WrapU_U<sceGeDrawSync>, "sceGeDrawSync"},
{0xB448EC0D,sceGeBreak, "sceGeBreak"},
{0x4C06E472,sceGeContinue, "sceGeContinue"},
{0xA4FC06A4,&WrapU_U<sceGeSetCallback>, "sceGeSetCallback"},
{0x05DB22CE,&WrapV_U<sceGeUnsetCallback>, "sceGeUnsetCallback"},
{0x1F6752AD,&WrapU_V<sceGeEdramGetSize>, "sceGeEdramGetSize"},
{0xB77905EA,&sceGeEdramSetAddrTranslation,"sceGeEdramSetAddrTranslation"},
{0xDC93CFEF,0,"sceGeGetCmd"},
{0x57C8945B,&sceGeGetMtx,"sceGeGetMtx"},
{0x438A385A,&WrapU_U<sceGeSaveContext>,"sceGeSaveContext"},
{0x0BF608FB,&WrapU_U<sceGeRestoreContext>,"sceGeRestoreContext"},
{0x5FB86AB0,0,"sceGeListDeQueue"},
};
void Register_sceGe_user()
{
RegisterModule("sceGe_user", ARRAY_SIZE(sceGe_user), sceGe_user);
}