mirror of
https://github.com/libretro/ppsspp.git
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163 lines
3.8 KiB
C++
163 lines
3.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "__sceAudio.h"
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#include "sceAudio.h"
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#include "sceKernel.h"
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#include "sceKernelThread.h"
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#include "StdMutex.h"
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#include "CommonTypes.h"
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#include "../CoreTiming.h"
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#include "../MemMap.h"
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#include "../Host.h"
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// While buffers == MAX_BUFFERS, block on blocking write
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// non-blocking writes will return busy, I guess
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#define MAX_BUFFERS 2
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#define MIN_BUFFERS 1
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std::recursive_mutex section;
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int eventAudioUpdate = -1;
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const int audioIntervalMs = 20;
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void hleAudioUpdate(u64 userdata, int cyclesLate)
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{
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host->UpdateSound();
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__AudioUpdate();
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CoreTiming::ScheduleEvent(msToCycles(audioIntervalMs), eventAudioUpdate, 0);
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}
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void __AudioInit()
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{
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eventAudioUpdate = CoreTiming::RegisterEvent("AudioUpdate", &hleAudioUpdate);
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CoreTiming::ScheduleEvent(msToCycles(1), eventAudioUpdate, 0);
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for (int i = 0; i < 8; i++)
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chans[i].clear();
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}
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void __AudioShutdown()
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{
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}
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void __AudioUpdate()
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{
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// DEBUG_LOG(HLE, "Updating audio");
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section.lock();
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for (int i = 0; i < MAX_CHANNEL; i++)
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{
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if (chans[i].triggered)
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{
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chans[i].triggered = false;
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// Instead of looping through all threads, which this does, we should keep track of which threads are waiting and just
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// resume them.
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__KernelTriggerWait(WAITTYPE_AUDIOCHANNEL, (SceUID)i, true);
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}
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}
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section.unlock();
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}
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u32 __AudioEnqueue(AudioChannel &chan, int chanNum, bool blocking)
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{
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section.lock();
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if (chan.sampleAddress == 0)
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return SCE_ERROR_AUDIO_NOT_OUTPUT;
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if (chan.sampleQueue.size() > chan.sampleCount*2) {
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// Block!
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if (blocking) {
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__KernelWaitCurThread(WAITTYPE_AUDIOCHANNEL, (SceUID)chanNum, 0, 0, false);
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section.unlock();
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return 0;
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}
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else
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{
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return SCE_ERROR_AUDIO_CHANNEL_BUSY;
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}
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}
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if (chan.format == PSP_AUDIO_FORMAT_STEREO)
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{
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for (u32 i = 0; i < chan.sampleCount * 2; i++)
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{
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chan.sampleQueue.push((s16)Memory::Read_U16(chan.sampleAddress + 2 * i));
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}
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}
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else if (chan.format == PSP_AUDIO_FORMAT_MONO)
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{
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for (u32 i = 0; i < chan.sampleCount; i++)
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{
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// Expand to stereo
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s16 sample = (s16)Memory::Read_U16(chan.sampleAddress + 2 * i);
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chan.sampleQueue.push(sample);
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chan.sampleQueue.push(sample);
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}
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}
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section.unlock();
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return 0;
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}
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int __AudioMix(short *outstereo, int numSamples)
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{
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memset(outstereo, 0, numSamples*sizeof(short)*2);
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// Disable Audio for now.
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// return numSamples;
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section.lock();
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int numActiveChans = 0;
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for (int j = 0; j < MAX_CHANNEL; j++)
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{
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numActiveChans += chans[j].running ? 1 : 0;
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}
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if (!numActiveChans)
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{
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section.unlock();
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return numSamples;
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}
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for (int i = 0; i < MAX_CHANNEL; i++)
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{
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for (int s = 0; s < numSamples; s++)
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{
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if (chans[i].sampleQueue.size() >= 2)
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{
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s16 sample1 = chans[i].sampleQueue.front();
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chans[i].sampleQueue.pop();
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s16 sample2 = chans[i].sampleQueue.front();
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chans[i].sampleQueue.pop();
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outstereo[s*2] += sample1 / 4;//(sample * chans[i].vol1) >> 8;
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outstereo[s*2+1] += sample2 / 4;//.(sample * chans[i].vol2) >> 8;
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}
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}
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if (chans[i].sampleQueue.size() < chans[i].sampleCount)
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{
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chans[i].triggered = true;
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}
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}
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section.unlock();
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return numSamples;
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}
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