ppsspp/Core/HLE/__sceAudio.cpp

163 lines
3.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "__sceAudio.h"
#include "sceAudio.h"
#include "sceKernel.h"
#include "sceKernelThread.h"
#include "StdMutex.h"
#include "CommonTypes.h"
#include "../CoreTiming.h"
#include "../MemMap.h"
#include "../Host.h"
// While buffers == MAX_BUFFERS, block on blocking write
// non-blocking writes will return busy, I guess
#define MAX_BUFFERS 2
#define MIN_BUFFERS 1
std::recursive_mutex section;
int eventAudioUpdate = -1;
const int audioIntervalMs = 20;
void hleAudioUpdate(u64 userdata, int cyclesLate)
{
host->UpdateSound();
__AudioUpdate();
CoreTiming::ScheduleEvent(msToCycles(audioIntervalMs), eventAudioUpdate, 0);
}
void __AudioInit()
{
eventAudioUpdate = CoreTiming::RegisterEvent("AudioUpdate", &hleAudioUpdate);
CoreTiming::ScheduleEvent(msToCycles(1), eventAudioUpdate, 0);
for (int i = 0; i < 8; i++)
chans[i].clear();
}
void __AudioShutdown()
{
}
void __AudioUpdate()
{
// DEBUG_LOG(HLE, "Updating audio");
section.lock();
for (int i = 0; i < MAX_CHANNEL; i++)
{
if (chans[i].triggered)
{
chans[i].triggered = false;
// Instead of looping through all threads, which this does, we should keep track of which threads are waiting and just
// resume them.
__KernelTriggerWait(WAITTYPE_AUDIOCHANNEL, (SceUID)i, true);
}
}
section.unlock();
}
u32 __AudioEnqueue(AudioChannel &chan, int chanNum, bool blocking)
{
section.lock();
if (chan.sampleAddress == 0)
return SCE_ERROR_AUDIO_NOT_OUTPUT;
if (chan.sampleQueue.size() > chan.sampleCount*2) {
// Block!
if (blocking) {
__KernelWaitCurThread(WAITTYPE_AUDIOCHANNEL, (SceUID)chanNum, 0, 0, false);
section.unlock();
return 0;
}
else
{
return SCE_ERROR_AUDIO_CHANNEL_BUSY;
}
}
if (chan.format == PSP_AUDIO_FORMAT_STEREO)
{
for (u32 i = 0; i < chan.sampleCount * 2; i++)
{
chan.sampleQueue.push((s16)Memory::Read_U16(chan.sampleAddress + 2 * i));
}
}
else if (chan.format == PSP_AUDIO_FORMAT_MONO)
{
for (u32 i = 0; i < chan.sampleCount; i++)
{
// Expand to stereo
s16 sample = (s16)Memory::Read_U16(chan.sampleAddress + 2 * i);
chan.sampleQueue.push(sample);
chan.sampleQueue.push(sample);
}
}
section.unlock();
return 0;
}
int __AudioMix(short *outstereo, int numSamples)
{
memset(outstereo, 0, numSamples*sizeof(short)*2);
// Disable Audio for now.
// return numSamples;
section.lock();
int numActiveChans = 0;
for (int j = 0; j < MAX_CHANNEL; j++)
{
numActiveChans += chans[j].running ? 1 : 0;
}
if (!numActiveChans)
{
section.unlock();
return numSamples;
}
for (int i = 0; i < MAX_CHANNEL; i++)
{
for (int s = 0; s < numSamples; s++)
{
if (chans[i].sampleQueue.size() >= 2)
{
s16 sample1 = chans[i].sampleQueue.front();
chans[i].sampleQueue.pop();
s16 sample2 = chans[i].sampleQueue.front();
chans[i].sampleQueue.pop();
outstereo[s*2] += sample1 / 4;//(sample * chans[i].vol1) >> 8;
outstereo[s*2+1] += sample2 / 4;//.(sample * chans[i].vol2) >> 8;
}
}
if (chans[i].sampleQueue.size() < chans[i].sampleCount)
{
chans[i].triggered = true;
}
}
section.unlock();
return numSamples;
}