ppsspp/ext/native/gfx/d3d9_state.cpp
2018-03-23 03:18:13 +01:00

81 lines
1.5 KiB
C++

#ifdef _WIN32
#include "d3d9_state.h"
#include <assert.h>
namespace DX9 {
DirectXState dxstate;
GLExtensions gl_extensions;
LPDIRECT3DDEVICE9 pD3Ddevice = nullptr;
LPDIRECT3DDEVICE9EX pD3DdeviceEx = nullptr;
int DirectXState::state_count = 0;
void DirectXState::Initialize() {
if (initialized)
return;
Restore();
initialized = true;
}
void DirectXState::Restore() {
int count = 0;
blend.restore(); count++;
blendSeparate.restore(); count++;
blendEquation.restore(); count++;
blendFunc.restore(); count++;
blendColor.restore(); count++;
scissorTest.restore(); count++;
scissorRect.restore(); count++;
cullMode.restore(); count++;
depthTest.restore(); count++;
depthFunc.restore(); count++;
depthWrite.restore(); count++;
colorMask.restore(); count++;
viewport.restore(); count++;
alphaTest.restore(); count++;
alphaTestFunc.restore(); count++;
alphaTestRef.restore(); count++;
stencilTest.restore(); count++;
stencilOp.restore(); count++;
stencilFunc.restore(); count++;
stencilMask.restore(); count++;
dither.restore(); count++;
texMinFilter.restore(); count++;
texMagFilter.restore(); count++;
texMipFilter.restore(); count++;
texMipLodBias.restore(); count++;
texMaxMipLevel.restore(); count++;
texAddressU.restore(); count++;
texAddressV.restore(); count++;
}
void CheckGLExtensions() {
static bool done = false;
if (done)
return;
done = true;
memset(&gl_extensions, 0, sizeof(gl_extensions));
}
void DirectXState::SetVSyncInterval(int interval) {
}
} // namespace DX9
#endif // _MSC_VER