ppsspp/GPU/Vulkan
Unknown W. Brackets 72e0a24724 GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.

Seen in gpu/commands/blend test.
2017-09-20 08:37:54 -07:00
..
DepalettizeShaderVulkan.cpp
DepalettizeShaderVulkan.h
DrawEngineVulkan.cpp Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though. 2017-08-20 21:35:03 +02:00
DrawEngineVulkan.h Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though. 2017-08-20 21:35:03 +02:00
FragmentShaderGeneratorVulkan.cpp
FragmentShaderGeneratorVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
FramebufferVulkan.cpp Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
FramebufferVulkan.h Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
GPU_Vulkan.cpp Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
GPU_Vulkan.h Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
PipelineManagerVulkan.cpp Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
PipelineManagerVulkan.h Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
ShaderManagerVulkan.cpp GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
ShaderManagerVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StateMappingVulkan.cpp Vulkan: More minor optimization (avoid pipeline cache lookups when possible) 2017-08-15 16:01:50 +02:00
StateMappingVulkan.h
TextureCacheVulkan.cpp Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
TextureCacheVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
TextureScalerVulkan.cpp
TextureScalerVulkan.h
VertexShaderGeneratorVulkan.cpp [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
VertexShaderGeneratorVulkan.h
VulkanUtil.cpp Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
VulkanUtil.h Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00