ppsspp/GPU/GLES
Henrik Rydgard 8974cd675e Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
2014-12-14 01:24:01 +01:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Try to fix flat/smooth shade mode issue (caused shader mismatches) 2014-12-02 01:13:26 +01:00
FragmentShaderGenerator.h Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentTestCache.cpp Fix a warning. 2014-12-07 15:41:11 -08:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
Framebuffer.h d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
GLES_GPU.cpp GLES: Add some currently unused information to the opcode table. Keep downcount in a local as much as possible. 2014-12-06 11:35:02 +01:00
GLES_GPU.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
ShaderManager.cpp Make sure no NaN goes into projection matrix. 2014-11-09 20:34:23 +08:00
ShaderManager.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
Spline.cpp Merge pull request #7176 from xebra/spline_bezier2 2014-12-13 18:14:59 +01:00
StateMapping.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
TextureCache.cpp Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures 2014-12-14 01:24:01 +01:00
TextureCache.h Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
TextureScaler.cpp Fix typo. 2014-11-06 08:51:15 -08:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Merge pull request #7176 from xebra/spline_bezier2 2014-12-13 18:14:59 +01:00
TransformPipeline.h [spline/bezier]Fix huge bezier patch issue related to #5500 2014-12-14 01:49:48 +09:00
VertexShaderGenerator.cpp Try to fix flat/smooth shade mode issue (caused shader mismatches) 2014-12-02 01:13:26 +01:00
VertexShaderGenerator.h Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00