.. |
DepalettizeShader.cpp
|
Fix depal shaders on GLES3 devices.
|
2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
|
Add basic decimation to the depal clut cache.
|
2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
|
Try to fix flat/smooth shade mode issue (caused shader mismatches)
|
2014-12-02 01:13:26 +01:00 |
FragmentShaderGenerator.h
|
Skip binding when the test won't be used.
|
2014-09-07 10:06:57 -07:00 |
FragmentTestCache.cpp
|
Fix a warning.
|
2014-12-07 15:41:11 -08:00 |
FragmentTestCache.h
|
Use a more logical name for the test tex creator.
|
2014-09-07 14:52:22 -07:00 |
Framebuffer.cpp
|
d3d9: Specify tex stage for binding framebuf color.
|
2014-09-21 12:11:17 -07:00 |
Framebuffer.h
|
d3d9: Specify tex stage for binding framebuf color.
|
2014-09-21 12:11:17 -07:00 |
GLES_GPU.cpp
|
GLES: Add some currently unused information to the opcode table. Keep downcount in a local as much as possible.
|
2014-12-06 11:35:02 +01:00 |
GLES_GPU.h
|
Make the D3D backend cmd processing work more similar to the GL backend
|
2014-09-13 12:11:34 +02:00 |
ShaderManager.cpp
|
Make sure no NaN goes into projection matrix.
|
2014-11-09 20:34:23 +08:00 |
ShaderManager.h
|
Make the D3D backend cmd processing work more similar to the GL backend
|
2014-09-13 12:11:34 +02:00 |
Spline.cpp
|
Merge pull request #7176 from xebra/spline_bezier2
|
2014-12-13 18:14:59 +01:00 |
StateMapping.cpp
|
GPU: Get rid of unused variable warnings
|
2014-12-12 09:29:41 -05:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
|
GPU: Get rid of unused variable warnings
|
2014-12-12 09:29:41 -05:00 |
TextureCache.cpp
|
Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
|
2014-12-14 01:24:01 +01:00 |
TextureCache.h
|
Use unordered_map where it makes sense. Very tiny speed boost?
|
2014-10-19 21:12:25 +02:00 |
TextureScaler.cpp
|
Fix typo.
|
2014-11-06 08:51:15 -08:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Merge pull request #7176 from xebra/spline_bezier2
|
2014-12-13 18:14:59 +01:00 |
TransformPipeline.h
|
[spline/bezier]Fix huge bezier patch issue related to #5500
|
2014-12-14 01:49:48 +09:00 |
VertexShaderGenerator.cpp
|
Try to fix flat/smooth shade mode issue (caused shader mismatches)
|
2014-12-02 01:13:26 +01:00 |
VertexShaderGenerator.h
|
Delete the DX9 vertex decoder, use the "GL" one instead (now common)
|
2014-09-12 02:00:32 +02:00 |