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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#pragma once
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#include "thin3d/thin3d.h"
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#include "Core/Config.h"
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#include "gfx/gl_lost_manager.h"
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enum ImageFileType {
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PNG,
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JPEG,
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ZIM,
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DETECT,
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TYPE_UNKNOWN,
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};
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class ManagedTexture : public GfxResourceHolder {
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public:
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ManagedTexture(Draw::DrawContext *draw) : draw_(draw), texture_(nullptr) {
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if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL)
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register_gl_resource_holder(this, "managed_texture", 0);
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}
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~ManagedTexture() {
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if (texture_)
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texture_->Release();
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if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL)
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unregister_gl_resource_holder(this);
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}
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void GLLost() override {
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texture_->Release();
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texture_ = nullptr;
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}
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void GLRestore() override {
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if (!filename_.empty()) {
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if (LoadFromFile(filename_.c_str())) {
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ILOG("Reloaded lost texture %s", filename_.c_str());
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}
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else {
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ELOG("Failed to reload lost texture %s", filename_.c_str());
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}
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}
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else {
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WLOG("Texture cannot be restored - has no filename");
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}
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}
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bool LoadFromFile(const std::string &filename, ImageFileType type = ImageFileType::DETECT, bool generateMips = false);
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bool LoadFromFileData(const uint8_t *data, size_t dataSize, ImageFileType type = ImageFileType::DETECT, bool generateMips = false);
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Draw::Texture *GetTexture() { return texture_; } // For immediate use, don't store.
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int Width() const { return texture_->Width(); }
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int Height() const { return texture_->Height(); }
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private:
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Draw::Texture *texture_;
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Draw::DrawContext *draw_;
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std::string filename_; // Textures that are loaded from files can reload themselves automatically.
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};
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ManagedTexture *CreateTextureFromFile(Draw::DrawContext *draw, const char *filename, ImageFileType fileType, bool generateMips = false);
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ManagedTexture *CreateTextureFromFileData(Draw::DrawContext *draw, const uint8_t *data, int size, ImageFileType fileType, bool generateMips = false);
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