ppsspp/GPU
Henrik Rydgård 763e5c9c4b Merge pull request #7035 from unknownbrackets/gpu-minor
Always clamp in ToRGB[A]?()
2014-10-31 18:17:39 +01:00
..
Common Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 D3D: Reduce logspam 2014-10-31 00:18:40 +01:00
GLES Fix D3D NFSU crash #7030 in a cleaner way than #7033 :) 2014-10-29 23:51:23 +01:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Avoid crashing when calling an invalid address. 2014-09-23 08:31:29 -07:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Fix save status 2014-08-17 16:52:06 +08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Missing include for Linux/etc. 2014-10-31 09:51:17 -07:00