.. |
Common
|
Always clamp in ToRGB[A]?().
|
2014-10-31 09:07:54 -07:00 |
Debugger
|
Add debug interface for non-L0 texture preview.
|
2014-06-15 09:30:37 -07:00 |
Directx9
|
D3D: Reduce logspam
|
2014-10-31 00:18:40 +01:00 |
GLES
|
Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
|
2014-10-29 23:51:23 +01:00 |
Null
|
Add block transfer to null gpu.
|
2014-08-30 22:14:58 -07:00 |
Software
|
Always clamp in ToRGB[A]?().
|
2014-10-31 09:07:54 -07:00 |
CMakeLists.txt
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
ge_constants.h
|
Add Vertex texture/color GE commands
|
2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.vcxproj
|
d3d: Initial attempt to upload stencil.
|
2014-09-14 02:21:41 -07:00 |
GPU.vcxproj.filters
|
d3d: Initial attempt to upload stencil.
|
2014-09-14 02:21:41 -07:00 |
GPUCommon.cpp
|
Avoid crashing when calling an invalid address.
|
2014-09-23 08:31:29 -07:00 |
GPUCommon.h
|
Make sure not to leak any enabled vertex arrays.
|
2014-06-22 21:42:29 -07:00 |
GPUInterface.h
|
Fix save status
|
2014-08-17 16:52:06 +08:00 |
GPUState.cpp
|
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
|
2014-09-08 23:10:23 +02:00 |
GPUState.h
|
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
|
2014-09-08 23:10:23 +02:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Missing include for Linux/etc.
|
2014-10-31 09:51:17 -07:00 |