mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-04 23:16:41 +00:00
2a6457b6ab
This makes changes to it a bit faster to build.
123 lines
2.6 KiB
C++
123 lines
2.6 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include "../Util/PPGeDraw.h"
|
|
#include "PSPDialog.h"
|
|
#include "ChunkFile.h"
|
|
|
|
#define FADE_TIME 0.5
|
|
|
|
PSPDialog::PSPDialog() : status(SCE_UTILITY_STATUS_SHUTDOWN)
|
|
, lastButtons(0)
|
|
, buttons(0)
|
|
{
|
|
|
|
}
|
|
|
|
PSPDialog::~PSPDialog() {
|
|
}
|
|
|
|
PSPDialog::DialogStatus PSPDialog::GetStatus()
|
|
{
|
|
PSPDialog::DialogStatus retval = status;
|
|
if (status == SCE_UTILITY_STATUS_SHUTDOWN)
|
|
status = SCE_UTILITY_STATUS_NONE;
|
|
if (status == SCE_UTILITY_STATUS_INITIALIZE)
|
|
status = SCE_UTILITY_STATUS_RUNNING;
|
|
return retval;
|
|
}
|
|
|
|
void PSPDialog::StartDraw()
|
|
{
|
|
PPGeBegin();
|
|
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x70606060));
|
|
}
|
|
void PSPDialog::EndDraw()
|
|
{
|
|
PPGeEnd();
|
|
}
|
|
|
|
void PSPDialog::DisplayMessage(std::string text)
|
|
{
|
|
PPGeDrawText(text.c_str(), 40, 30, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
|
|
}
|
|
|
|
int PSPDialog::Shutdown()
|
|
{
|
|
status = SCE_UTILITY_STATUS_SHUTDOWN;
|
|
return 0;
|
|
}
|
|
|
|
void PSPDialog::StartFade(bool fadeIn_)
|
|
{
|
|
isFading = true;
|
|
fadeTimer = 0;
|
|
fadeIn = fadeIn_;
|
|
}
|
|
|
|
void PSPDialog::UpdateFade()
|
|
{
|
|
if(isFading)
|
|
{
|
|
fadeTimer += 1.0f/30; // Probably need a more real value of delta time
|
|
if(fadeTimer < FADE_TIME)
|
|
{
|
|
if(fadeIn)
|
|
fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
|
|
else
|
|
fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
|
|
}
|
|
else
|
|
{
|
|
fadeValue = (fadeIn?255:0);
|
|
isFading = false;
|
|
if(!fadeIn)
|
|
{
|
|
status = SCE_UTILITY_STATUS_FINISHED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 PSPDialog::CalcFadedColor(u32 inColor)
|
|
{
|
|
u32 alpha = inColor >> 24;
|
|
alpha = alpha * fadeValue / 255;
|
|
return (inColor & 0x00FFFFFF) | (alpha << 24);
|
|
}
|
|
|
|
int PSPDialog::Update()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void PSPDialog::DoState(PointerWrap &p)
|
|
{
|
|
p.Do(status);
|
|
p.Do(lastButtons);
|
|
p.Do(buttons);
|
|
p.DoMarker("PSPDialog");
|
|
}
|
|
|
|
bool PSPDialog::IsButtonPressed(int checkButton)
|
|
{
|
|
if(isFading) return false;
|
|
return (!(lastButtons & checkButton)) && (buttons & checkButton);
|
|
}
|
|
|
|
|