ppsspp/headless/WindowsHeadlessHostDx9.h
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00

39 lines
1.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "StubHost.h"
#include "WindowsHeadlessHost.h"
#undef HEADLESSHOST_CLASS
#define HEADLESSHOST_CLASS WindowsHeadlessHost
#include "Common/CommonWindows.h"
// TODO: Get rid of this junk
class WindowsHeadlessHostDx9 : public WindowsHeadlessHost
{
public:
bool InitGraphics(std::string *error_message, GraphicsContext **graphicsContext) override;
void ShutdownGraphics() override;
void SwapBuffers() override;
private:
bool ResizeGL() override;
};