ppsspp/GPU/GLES/Framebuffer.h
2012-12-01 10:17:34 +01:00

55 lines
1.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// Utility to draw a PSP framebuffer to the screen using OpenGL. Useful for running
// homebrew but the approach isn't great.
#include "../Globals.h"
struct GLSLProgram;
enum PspDisplayPixelFormat {
PSP_DISPLAY_PIXEL_FORMAT_565 = 0,
PSP_DISPLAY_PIXEL_FORMAT_5551 = 1,
PSP_DISPLAY_PIXEL_FORMAT_4444 = 2,
PSP_DISPLAY_PIXEL_FORMAT_8888 = 3,
};
class FramebufferManager {
public:
FramebufferManager();
~FramebufferManager();
/* Better do this first:
glstate.cullFace.disable();
glstate.depthTest.disable();
glstate.blend.disable();
*/
void DrawPixels(const u8 *framebuf, int pixelFormat, int linesize);
void DrawActiveTexture(float w, float h, bool flip = false);
private:
// Used by DrawPixels
unsigned int backbufTex;
u8 *convBuf;
GLSLProgram *draw2dprogram;
};