mirror of
https://github.com/libretro/ppsspp.git
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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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// Utility to draw a PSP framebuffer to the screen using OpenGL. Useful for running
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// homebrew but the approach isn't great.
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#include "../Globals.h"
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struct GLSLProgram;
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enum PspDisplayPixelFormat {
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PSP_DISPLAY_PIXEL_FORMAT_565 = 0,
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PSP_DISPLAY_PIXEL_FORMAT_5551 = 1,
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PSP_DISPLAY_PIXEL_FORMAT_4444 = 2,
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PSP_DISPLAY_PIXEL_FORMAT_8888 = 3,
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};
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class FramebufferManager {
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public:
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FramebufferManager();
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~FramebufferManager();
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/* Better do this first:
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glstate.cullFace.disable();
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glstate.depthTest.disable();
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glstate.blend.disable();
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*/
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void DrawPixels(const u8 *framebuf, int pixelFormat, int linesize);
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void DrawActiveTexture(float w, float h, bool flip = false);
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private:
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// Used by DrawPixels
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unsigned int backbufTex;
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u8 *convBuf;
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GLSLProgram *draw2dprogram;
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}; |