ppsspp/Core/HW/MediaEngine.h
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00

98 lines
2.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Simulation of the hardware video/audio decoders.
// The idea is high level emulation where we simply use FFMPEG.
// TODO: Actually hook up to ffmpeg.
#pragma once
// An approximation of what the interface will look like. Similar to JPCSP's.
#include "../../Globals.h"
#include "../HLE/sceMpeg.h"
#include "ChunkFile.h"
class MediaEngine
{
public:
MediaEngine() : fakeMode_(false), readLength_(0), fakeFrameCounter_(0) {}
void setFakeMode(bool fake) {
fakeMode_ = fake;
}
void init(u32 bufferAddr, u32 mpegStreamSize, u32 mpegOffset) {
bufferAddr_ = bufferAddr;
mpegStreamSize_ = mpegStreamSize;
mpegOffset_ = mpegOffset;
}
void finish();
void setVideoDim(int w, int h) { videoWidth_ = w; videoHeight_ = h; }
void feedPacketData(u32 addr, int size);
bool readVideoAu(SceMpegAu *au) {
if (fakeMode_) {
au->pts += videoTimestampStep;
}
return true;
}
bool readAudioAu(SceMpegAu *au) {
if (fakeMode_) {
}
return true;
}
bool stepVideo() {
if (fakeMode_)
return true;
return true;
}
void writeVideoImage(u32 bufferPtr, int frameWidth, int videoPixelMode);
// WTF is this?
int readLength() { return readLength_; }
void setReadLength(int len) { readLength_ = len; }
void DoState(PointerWrap &p) {
p.Do(fakeMode_);
p.Do(bufferAddr_);
p.Do(mpegStreamSize_);
p.Do(mpegOffset_);
p.Do(readLength_);
p.Do(videoWidth_);
p.Do(videoHeight_);
p.Do(fakeFrameCounter_);
p.DoMarker("MediaEngine");
}
private:
bool fakeMode_;
u32 bufferAddr_;
u32 mpegStreamSize_;
u32 mpegOffset_;
int readLength_;
int videoWidth_;
int videoHeight_;
int fakeFrameCounter_;
};