ppsspp/Common/KeyMap.h
Unknown W. Brackets fc50094725 Add back the right stick, but no UI.
Not sure where to fit it...
2013-07-07 16:17:04 -07:00

139 lines
4.0 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <map>
#include <vector>
#include "input/keycodes.h" // keyboard keys
#include "../Core/HLE/sceCtrl.h" // psp keys
#define KEYMAP_ERROR_KEY_ALREADY_USED -1
#define KEYMAP_ERROR_UNKNOWN_KEY 0
enum {
VIRTKEY_FIRST = 0x10000,
VIRTKEY_AXIS_X_MIN = 0x10000,
VIRTKEY_AXIS_Y_MIN = 0x10001,
VIRTKEY_AXIS_X_MAX = 0x10002,
VIRTKEY_AXIS_Y_MAX = 0x10003,
VIRTKEY_RAPID_FIRE = 0x10004,
VIRTKEY_UNTHROTTLE = 0x10005,
VIRTKEY_PAUSE = 0x10006,
VIRTKEY_SPEED_TOGGLE = 0x10007,
VIRTKEY_AXIS_RIGHT_X_MIN = 0x10008,
VIRTKEY_AXIS_RIGHT_Y_MIN = 0x10009,
VIRTKEY_AXIS_RIGHT_X_MAX = 0x1000a,
VIRTKEY_AXIS_RIGHT_Y_MAX = 0x1000b,
VIRTKEY_LAST,
VIRTKEY_COUNT = VIRTKEY_LAST - VIRTKEY_FIRST
};
const float AXIS_BIND_THRESHOLD = 0.75f;
class KeyDef {
public:
KeyDef(int devId, int k) : deviceId(devId), keyCode(k) {}
int deviceId;
int keyCode;
bool operator < (const KeyDef &other) const {
if (deviceId < other.deviceId) return true;
if (deviceId > other.deviceId) return false;
if (keyCode < other.keyCode) return true;
return false;
}
};
struct AxisPos {
int axis;
float position;
};
typedef std::map<KeyDef, int> KeyMapping;
typedef std::map<KeyDef, AxisPos> AxisMapping;
// Multiple maps can be active at the same time.
class ControllerMap {
public:
ControllerMap() : active(true) {}
bool active;
KeyMapping keys;
AxisMapping axis; // TODO
std::string name;
};
extern std::vector<ControllerMap> controllerMaps;
// KeyMap
// A translation layer for key assignment. Provides
// integration with Core's config state.
//
// Does not handle input state managment.
//
// Platform ports should map their platform's keys to KeyMap's keys (KEYCODE_*).
//
// Then have KeyMap transform those into psp buttons.
class IniFile;
namespace KeyMap {
// Use if you need to display the textual name
std::string GetKeyName(int keyCode);
std::string GetPspButtonName(int btn);
// Use if to translate KeyMap Keys to PSP
// buttons. You should have already translated
// your platform's keys to KeyMap keys.
//
// Returns KEYMAP_ERROR_UNKNOWN_KEY
// for any unmapped key
int KeyToPspButton(int deviceId, int key);
bool IsMappedKey(int deviceId, int key);
// Might be useful if you want to provide hints to users
// about mapping conflicts
std::string NamePspButtonFromKey(int deviceId, int key);
bool KeyFromPspButton(int controllerMap, int btn, int *deviceId, int *keyCode);
std::string NameKeyFromPspButton(int controllerMap, int btn);
std::string NameDeviceFromPspButton(int controllerMap, int btn);
// Configure the key mapping.
// Any configuration will be saved to the Core config.
void SetKeyMapping(int map, int deviceId, int keyCode, int psp_key);
std::string GetAxisName(int axisId);
int AxisToPspButton(int deviceId, int axisId, int direction);
bool AxisFromPspButton(int controllerMap, int btn, int *deviceId, int *axisId, int *direction);
bool IsMappedAxis(int deviceId, int axisId, int direction);
std::string NamePspButtonFromAxis(int deviceId, int axisId, int direction);
// Configure an axis mapping, saves the configuration.
// Direction is negative or positive.
void SetAxisMapping(int map, int deviceId, int axisId, int direction, int btn);
void LoadFromIni(IniFile &iniFile);
void SaveToIni(IniFile &iniFile);
void RestoreDefault();
}